At Stanford's Virtual Human Interaction Lab, Recode’s Mark Bergen became a football quarterback and The Verge’s Lauren Goode flew through a building. These things didn’t really happen, but they sure felt real — and that was the point. Mark and Lauren spoke with Stanford professor Jeremy Bailenson, the director of VHIL, about why VR feels different from watching a movie or playing a video game.
Written by VHIL
- Experience on Demand: What Virtual Reality Can and Can’t Do, Stanford Computer Forum
- A Public Database of Immersive VR Videos with Corresponding Ratings of Arousal, Valence, and Correlations between Head Movements and Self Report Measures
- Jeremy Bailenson – Experience on Demand, UW Reality Lab Lectures
- A new report by VHIL and Common Sense Media examines the potential effect of virtual reality on children, Stanford News
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