Stanford University

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Virtual Reality — Jeremy Bailenson, The #GSPodcast

Bailenson talks about his new book ‘Experience On Demand: What Virtual Reality Is, How It Works, and What It Can Do’. The future of VR technology is an exciting one. Where will it lead us? How can it help us? And what are some of the concerns?
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Experience on Demand, Talks at Google

With well-crafted simulations, virtual experiences, which are so immersive that the brain believes they’re real, are already widely available with a VR headset and will only become more accessible and commonplace. But how does this new medium affect its users, and does it have a future beyond fantasy and escapism? Talk given by Jeremy Bailenson.
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How to create empathy in VR, WIRED

In his WIRED opinion piece, Prof. Jeremy Bailenson discusses the growing body of scientific evidence showing that creating empathy in virtual reality is more successful if the headset wearer moves around.
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Virtual reality comes of age, Nature

As a leading researcher in the field, Jeremy Bailenson crafts new worlds that feel real, to explore their beneficial uses. In Experience On Demand, he tours the myriad applications that he and others are developing.
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The Trials and Tribulations of Narrative in VR, mediaX

From the October 24th mediaX Sensing and Tracking for 3D Narratives Conference, Jeremy Bailenson looks at the Ocean Acidification Project that allows users to stand in heavy traffic and follow carbon dioxide molecules from car tailpipes to the sea, where they are absorbed.
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Using Virtual Reality to Avoid Catastrophe, Popular Science

VHIL researchers hope to make their virtual reality "field trip" a vital conservation tool, aiming to give its "travelers" as real an experience as possible. The goal is to get people to understand in a visceral way what climate change is doing to the oceans.
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Can VR Really Make You More Empathetic?, Wired

VR scenarios could be more effective than the traditional public service ad at making people behave. Afterwards, they waste less paper. They save more money for retirement. They’re nicer to the people around them.
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Childhood Development and Immersion

There is little research on children and immersive virtual reality.  Our research seeks to examine how young children behaviorally and socially respond to immersive virtual reality, and the characters within it. We have conducted an extended review of the literature that currently exists in this realm and are preparing a white paper on the “state of the art” of the overlap between developmental psychology and VR.  Moreover, we have run a series of studies that will contribute to a better understanding of children’s experiences with this new technology.   
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The See Change, Stanford Magazine

We are going from essentially no VR to potentially pervasive use of the most powerful medium ever. VHIL studies the consequences of a world where anything can happen at the touch of a button and feel like it’s actually happening.
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Tricking Your Brain in Virtual Reality, Tested

We experience a VHIL demo that alters our sense of body (proprioception). We learn how easy it brain can adapt to controlling virtual limbs, and the power of visual information to override our own movements in the real world.
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Meet Virtual You: How Your VR Self Influences Your Real-Life Self

You know your thoughts and feelings affect your body language — but this works the other way around, too. Happiness causes us to smile, of course, but smiling also causes us to feel happy. VHIL Experimental research suggests that this concept also applies to the virtual space, and that the physical traits of your avatar can change the way you behave in real life.
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Experience on Demand, mediaX

Real experiences can change you, and virtual reality experiences can feel like real ones so virtual reality experiences can change you too. Jeremy Bailenson delves into how to create these experiences, on demand, that will change who we are as people.
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Homuncular Flexibility

In this line of studies, we are examining a concept first developed by Jaron Lanier called "homuncular flexibility" – the ability to learn to control novel avatars in interactive tasks. For example, in order to reach further in virtual space, can users learn to control avatar bodies with extra limbs? This line of research looks at whether the way these avatar bodies look, and the way they are controlled, affects task success, liking and the sense of presence.
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Catalyst: Avatars, ABC TV (Australia)

What are the psychological consequences of spending more time in virtual worlds than in actual reality? That's what the Virtual Human Interaction Lab is dedicated to answering.
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Avatars set to shape real-world habits, New Scientist

The shift to a world where virtual experiences are common — and almost as intense and meaningful as real ones — presents powerful psychological opportunities. VHIL studies demonstrate how virtual worlds can translate to the physical world.
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A Greener Future, Maclean’s

Infinite Reality authors say people will be able attend "virtual meetings" in the form of highly realistic three-dimensional avatars instead of paying the personal and environmental toll of flying across the country.
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Your Avatar, Your Guide, Scientific American

Seeing a digital doppelgänger can change your mind — for better or worse. VHIL is exploring how doppelgänger avatars can be effective in advertising or in therapy to clients who have phobias or social anxiety.
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Real fear in a virtual world, CNN SciTechBlog

VHIL researcher Kathryn Segovia says people have real, emotional reactions to virtual reality. Virtual environments could be used to help with a person's fear of heights, or help someone with an eating disorder.
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Reality Bytes, AmericanWay Magazine

Professor Jeremy Bailenson and his graduate students are demonstrating how online lives affect off-line behavior, challenging a long-held assumption that it’s the other way around.
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Mimicry, Weird Connections

People spend many hours a week interacting with digital others. VHIL uses the virtual world as a tool to understand the implications of this new form of social interaction.
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Digital Selves, KALW Philosophy Talk

What makes your digital self you? What does your choice of digital selves show about you? And what makes onscreen representation more or less effective as digital selves? Radio interview with Jeremy Bailenson.
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Vote for You!, ABC News ScienCentral

Can facial similarity determine the result of a presidential election? VHIL face morphing research suggests that voters make decisions about candidates on very superficial features.
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Seeing Is Believing, Stanford Magazine

Maybe virtual reality isn't just a game anymore. Maybe its a way to build a better you. VHIL researchers are testing whether avatars can tell us something deeper about human behavior.
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