Virtual Human Interaction Lab – Stanford University

{ Publications: Nonverbals}

Topic: Nonverbals

Virtual environments can be used to study communication via body language, eye gaze, proxemics, and other nonverbal cues.

Won, A.S., Bailenson J.N., & Janssen, J.H. (2014). Automatic Detection of Nonverbal Behavior Predicts Learning in Dyadic Interactions. IEEE Transactions on Affective Computing, 5(2), 112-125.

Won, A.S., Bailenson, J.N., Stathatos, S.C., Dai, W. (2014). Automatically Detected Nonverbal Behavior Predicts Creativity in Collaborating Dyads, Journal of Nonverbal Behavior, 1-20.

Blascovich, J., & Bailenson, J.N. (2011). Infinite Reality - Avatars, Eternal Life, New Worlds, and the Dawn of the Virtual Revolution. New York: William Morrow.

Bailenson, J.N., & Blascovich, J. (2011). Virtual Reality and Social Networks Will Be a Powerful Combination: Avatars will make social networks seductive. IEEE Spectrum. PDF

Jabon, M.E., Bailenson J.N., Pontikakis, E.D., Takayama, L., & Nass, C. (2011). Facial Expression Analysis for Predicting Unsafe Driving Behavior. IEEE Pervasive Computing, 10 (4), 84-95.

Yee, N., Harris, H., Jabon, M., Bailenson, J.N. (2011). The Expression of Personality in Virtual Worlds. Social Psychology and Personality Science, 2 (1), 5-12.

Janssen, J.H., Bailenson J.N., IJsselsteijn, W.A., & Westerink, J.H.D.M. (2010). Intimate heartbeats: Opportunities for affective communication technology. IEEE Transactions on Affective Computing, 1 (2), 72-80.

Ahn, S.J., Bailenson, J.N., Fox. J, & Jabon, M.E. (2010). Using Automated Facial Expression Analysis for Emotion and Behavior Prediction. in Doeveling, K., von Scheve, C., & Konjin, E. A. (Eds.), Handbook of Emotions and Mass Media (349-369). London/New York: Routledge.

Harris, H., Bailenson, J.N., Nielsen A. & Yee, N. (2009). The evolution of social behavior over time in Second Life. PRESENCE: Teleoperators & Virtual Environments, 18 (6), 294-303.

Fox, J., & Bailenson, J.N. (2009). Virtual virgins and vamps: The effects of exposure to female characters' sexualized appearance and gaze in an immersive virtual environment. Sex Roles, 61 (3-4), 147-157.

Bailenson, J.N., Yee, N., Blascovich, J., Beall, A.C., Lundblad, N., & Jin, M. (2008). The use of immersive virtual reality in the learning sciences: Digital transformations of teachers, students, and social context. The Journal of the Learning Sciences, 17, 102-141.

Loomis, J.M., Kelly, J.W., Pusch, M., Bailenson, J.N., & Beall, A.C. (2008). Psychophysics of perceiving eye and head direction with peripheral vision: Implications for the dynamics of eye gaze behavior. Perception, 37, 1443-1457.

Ahn, S.J., Jabon, M.E., & Bailenson, J.N. (2008). Facial expressions as predictors of online buying intention. Proceedings of the 58th Annual International Communication Association Conference. May 22-26, Montreal, Canada.

Bailenson, J.N., Pontikakis, E.D., Mauss, I.B., Gross, J.J., Jabon, M.E., Hutcherson, C.A., Nass, C., & John, O. (2008). Real-time classification of evoked emotions using facial feature tracking and physiological responses. International Journal of Human Machine Studies, 66, 303-317.

Bailenson, J.N., & Yee, N. (2007). Virtual interpersonal touch and digital chameleons. Journal of Nonverbal Behavior, 31, 225-242.

Bailenson, J.N. & Yee, N. (2007). Virtual interpersonal touch: Haptic interaction and copresence in collaborative virtual environments. International Journal of Multimedia Tools and Applications, 37(1), 5-14.

Bailenson, J.N., Yee, N., Brave, S., Merget, D., & Koslow, D. (2007). Virtual interpersonal touch: Expressing and recognizing emotions through haptic devices. Human-Computer Interaction, 22, 325-353.

Yee, N., Bailenson, J.N., Urbanek, M., Chang, F., & Merget, D. (2007). The unbearable likeness of being digital; The persistence of nonverbal social norms in online virtual environments. Cyberpsychology and Behavior, 10, 115-121.

Bailenson, J.N., & Yee, N. (2006). A longitudinal study of task performance, head movements, subjective report, simulator sickness, and transformed social interaction in collaborative virtual environments. PRESENCE: Teleoperators and Virtual Environments, 15(6).

Bailenson, J.N., Beall., A.C., Blascovich, J., Loomis, J., & Turk, M. (2005). Transformed social interaction, augmented gaze, and social influence in immersive virtual environments. Human Communication Research, 31, 511-537.

Bailenson, J.N. & Yee, N. (2005). Digital Chameleons: Automatic assimilation of nonverbal gestures in immersive virtual environments. Psychological Science, 16, 814-819.

Bailenson, J.N., Beall, A.C., Loomis, J., Blascovich, J., & Turk, M. (2004). Transformed social interaction: Decoupling representation from behavior and form in collaborative virtual environments. PRESENCE: Teleoperators and Virtual Environments, 13(4), 428-441.

Beall, A.C., Bailenson, J.N., Loomis, J., Blascovich, J., & Rex, C. (2003). Non-zero-sum mutual gaze in collaborative virtual environments. Proceedings of HCI International, 2003, Crete.

Bailenson, J.N., Blascovich, J.,Beall, A.C., & Loomis, J.M., (2003). Interpersonal distance in immersive virtual environments. Personality and Social Psychology Bulletin, 29. 1-15.

Bailenson, J.N., Beall. A.C., & Blascovich, J. (2002). Mutual gaze and task performance in shared virtual environments. Journal of Visualization and Computer Animation, 13, 1-8.

Bailenson, J.N., Blascovich, J., Beall, A.C., & Loomis, J.M. (2001). Equilibrium revisited: Mutual gaze and personal space in virtual environments. PRESENCE: Teleoperators and Virtual Environments, 10. 583-598.