Catherine Oh, Ph.D StudentCV VHIL Publications
Catherine (Soo Youn) Oh is a researcher in the Virtual Human Interaction Lab. She received her B.A. and M.A. in Communication from Seoul National University. Her research focuses on the affective and cognitive implications of communication technology. Catherine's current work focuses on the affordances that influence social presence.
Fernanda Herrera, Ph.D. StudentCV
Fernanda received her B.S. in Psychology from the University of Texas at Austin. Her research interests focus on the psychosocial effects of new media and technology as well as the cognitions and perceptions experienced while interacting with new media.She is currently working on testing VR as a platform that could potentially increase pro-social behaviors.
Hanseul Jun, Ph.D. Student
Hanseul is a second-year Ph.D. student in communication, where he studies the nature and usage of augmented reality and virtual reality. Prior to coming to Stanford, he majored in electrical engineering and gained an interest in human factors while solving calibration issues when he created a framework for GearVR. His current research topics include social interaction with virtual humans in AR and telepresence.
Mark Miller, Ph.D. Student
Mark is a third-year Ph.D. student with the Department of Computer Science. His research interests include social interaction and interpersonal communication in augmented and virtual reality. His current work tests whether people respond to virtual humans in AR the same way we know they do towards real people according to experiments in social psychology. He received his B.S. in Computer Science from the University of Illinois at Urbana-Champaign.
Géraldine earned a Ph.D. in Education in 2017 from the University of Gothenburg, Sweden. She also holds two Master degrees, one in Marine Science from the University of Louvain-La-Neuve, Belgium and the second in Education, Communication and Learning from the University of Gothenburg, Sweden. Since 2008, Géraldine has worked as a practitioner to lead large, international ocean literacy projects and as a researcher, studying the role that digital technologies can play in supporting ocean literacy. At VHIL, Géraldine is a Wallenberg postdoctoral fellow studying how VR can contribute to environmental and marine education.
Dr. Walter Greenleaf, PhD is a behavioral neuroscientist and a medical product developer. As a research scientist, Dr. Greenleaf’s focus has been on age-related changes in cognition, mood and behavior. He served as the Director for the Mind Division, Stanford Center on Longevity, where his focus was on age-related changes in cognition. As a medical product developer, Dr. Greenleaf’s focus has been on computer supported clinical products, with a specific focus on virtual reality and digital health technology to treat Post-traumatic Stress Disorder (PTSD), Anxiety Disorders, Traumatic Brain Injury and Stroke, Addictions, Autism, and other difficult problems in behavioral and physical medicine.