Stanford University

Social Interaction

The See Change, Stanford Magazine

We are going from essentially no VR to potentially pervasive use of the most powerful medium ever. VHIL studies the consequences of a world where anything can happen at the touch of a button and feel like it’s actually happening.
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Empathy at Scale

The following project seeks to design, test, and distribute virtual reality interventions that teach empathy. Virtual reality simulations allow learners to experience the life of someone else by “walking a mile” in his or her shoes. Through the capabilities of the technology, learners can see their appearance and behaviors reflected in a virtual mirror as someone who is different, and perceptually experience a scenario from the perspective of any party in a social interaction.
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Learning in Immersive VR

A virtual classroom gives researchers the freedom to conduct experiments with complete control over the actions and appearance of virtual teachers, classmates, and surroundings. In collaboration with researchers from the Graduate School of Education, we are investigating the interactions between class subject, learning environment, and classroom makeup on participants' interest and learning in a virtual class. Through the virtual world, we are also able to precisely monitor participants’ behavior in the classroom, and look for correlations between these behaviors and learning outcomes.
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Avatar Psychology

Scarborough, J.K. & Bailenson, J.N. (2014). Avatar Psychology. In Mark Grimshaw (Hg.) The Oxford Handbook of Virtuality, 129-144.
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Catalyst: Avatars, ABC TV (Australia)

What are the psychological consequences of spending more time in virtual worlds than in actual reality? That's what the Virtual Human Interaction Lab is dedicated to answering.
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A Greener Future, Maclean’s

Infinite Reality authors say people will be able attend "virtual meetings" in the form of highly realistic three-dimensional avatars instead of paying the personal and environmental toll of flying across the country.
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Mimicry, Weird Connections

People spend many hours a week interacting with digital others. VHIL uses the virtual world as a tool to understand the implications of this new form of social interaction.
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Perceiving visual emotions with speech

Deng, Z., Bailenson, J.N., Lewis J.P., & Neumann, U. (2006). Perceiving visual emotions with speech. Proceedings of the 6th International Conference on Intelligent Virtual Agents. California , USA . 21-23 August.
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The independent and interactive effects of embodied agent appearance and behavior on self-report, cognitive, and behavioral markers of copresence in immersive virtual environments

Bailenson, J.N., Swinth, K. R., Hoyt, C. L., Persky, S., Dimov, A., and Blascovich, J. (2005). The independent and interactive effects of embodied agent appearance and behavior on self-report, cognitive, and behavioral markers of copresence in immersive virtual environments. PRESENCE: Teleoperators and Virtual Environments, 14, 379-393.
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Multimodal transformed social interaction

Turk, M., Bailenson, J.N., Beall, A.C., Blascovich, J., Guadagno, R. (2004). Multimodal transformed social interaction. Proceedings of the ACM Sixth International Conference on Multimodal Interfaces (ICMI), October 14 - 15, State College, PA, USA.
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