Stanford University

Augmented Reality

Augmenting Learning of Design Teamwork Using Immersive Virtual Reality

Sonalkar, N., Mabogunje, A., Miller, M.R., Bailenson, J.N., & Leifer, L. (in press) Augmenting Learning of Design Teamwork Using Immersive Virtual Reality. In: Meinel C., Leifer L. (eds) Design Thinking Research. Understanding Innovation. Springer, Cham, pp 67-76, https://doi.org/10.1007/978-3-030-28960-7_5
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Social interaction in augmented reality

Miller M.R., Jun H., Herrera F., Yu Villa J., Welch G., & Bailenson, J.N. (2019) Social interaction in augmented reality. PLoS ONE 14(5): e0216290. https://doi.org/10.1371/journal.pone.0216290
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Does a Digital Assistant Need a Body? The Influence of Visual Embodiment and Social Behavior on the Perception of Intelligent Virtual Agents in AR

Kim, K., Boelling, L., Haesler, S., Bailenson, J.N., Bruder, G. & Welch, G.F. (in press). Does a Digital Assistant Need a Body? The Influence of Visual Embodiment and Social Behavior on the Perception of Intelligent Virtual Agents in AR. Proceedings of the 17th IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2018), Munich, Germany, October 16–20, 2018.
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Virtual and Augmented Reality

Oh, S.Y. & Bailenson, J.N. (2017) Virtual and Augmented Reality. The International Encyclopedia of Media Effects, John Wiley & Sons, Inc., 1-16.
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