A method for longitudinal behavioral data collection in Second Life

Yee, N., Bailenson, J.N. (2008). A method for longitudinal behavioral data collection in Second Life, PRESENCE: Teleoperators and Virtual Environments. 17(6), 594-596. View PDF Abstract Persistent online virtual environments, whether game worlds like World of Warcraft...

Facial similarity between voters and candidates causes influence

Bailenson, J.N., Iyengar, S., Yee, N., & Collins, N. (2008). Facial similarity between voters and candidates causes influence. Public Opinion Quarterly, 72 (5), 935-961. View PDF Abstract Social science research demonstrates that people are drawn to others...

Self representations in immersive virtual environments

Bailenson, J.N., Blascovich, J., & Guadagno, R.E. (2008). Self representations in immersive virtual environments. Journal of Applied Social Psychology, 38, 11, pp. 2673-2690. View PDF Abstract This experiment varied whether individuals interacted with virtual...