Augmented Reality
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Results for: Augmented Reality
- Markowitz, David, and Jeremy Bailenson. “A Looking Glass into a Research Wonderland: Decades of Virtual Reality Scholarship Explicated via Natural Language Processing”, Cyberpsychology, Behavior, and Social Networking, February 5, 2025. https://doi.org/10.1089/cyber.2024.0576.
- Santoso, Monique, and Jeremy Bailenson. “ How Video Passthrough Headsets Influence Perception of Self and Others”, In Press at Cyberpsychology, Social Behavior and Networking, October 23, 2024. https://doi.org/10.1089/cyber.2024.0398 .
- Bailenson, Jeremy, Brian Beams, James Brown, Cyan DeVeaux, Eugy Han, Anna Queiroz, Rabindra Ratan, Monique Santoso, Tara Srirangarajan, Yujie Tao, and Portia Wang. “Seeing the World through Digital Prisms: Psychological Implications of Passthrough Video Usage in Mixed Reality”, Technology, Mind, and Behavior (TMB), 5, no. 2 (June 24, 2024). https://doi.org/10.1037/tmb0000129.
- Jun, H., H. Shaik, C. DeVeaux, M. Lewek, H. Fuchs, and J. Bailenson. “An Evaluation Study of 2D and 3D Teleconferencing for Remote Physical Therapy”, PRESENCE: Virtual and Augmented Reality, December 1, 2022. https://doi.org/10.1162/pres_a_00379.
- Norouzi, N., K. Kim, G. Bruder, J.N. Bailenson, P. Wisniewski, and G.F. Welch. “The Advantages of Virtual Dogs Over Virtual People: Using Augmented Reality to Provide Social Support in Stressful Situations”, International Journal of Human-Computer Studies, 2022. https://doi.org/10.1016/j.ijhcs.2022.102838.
- Miller, M.R., and J.N. Bailenson. “Social Presence Outside the Augmented Reality Field of View”, Frontiers in Virtual Reality, 2021. https://doi.org/10.3389/frvir.2021.656473.
- Jun, H., J.N. Bailenson, H. Fuchs, and G. Wetzstein. “An Easy-to-Use Pipeline for an RGBD Camera and an AR Headset”, PRESENCE: Teleoperators and Virtual Environments, 27, no. 2 (2020): 202-5. https://doi.org/doi.org/10.1162/pres_a_00326.
- Jun, H., J.N. Bailenson, H. Fuchs, and G. Wetzstein. “An Easy-to-Use Pipeline for an RGBD Camera and an AR Headset”, PRESENCE: Teleoperators and Virtual Environments, 2019.
- Sonalkar, N., A. Mabogunje, M.R. Miller, J.N. Bailenson, and L. Leifer. “Augmenting Learning of Design Teamwork Using Immersive Virtual Reality”, Design Thinking Research. Understanding Innovation, 2019, 67-76. https://doi.org/10.1007/978-3-030-28960-7_.
- Norouzi, N., G. Bruder, J.N. Bailenson, and G. Welch. “Investigating Augmented Reality Animals As Companions”, 2019 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Beijing, China, 2019, 400-403. https://doi.org/10.1109/ISMAR-Adjunct.2019.000-1.
- Miller, M.R., H. Jun, F. Herrera, Yu Villa, G. Welch, and J.N. Bailenson. “Social Interaction in Augmented Reality”, PLoS ONE, 14, no. 5 (2019). https://doi.org/10.1371/journal.pone.0216290.
- Norouzi, N., K. Kim, M. Lee, R. Schubert, A. Erickson, J.N. Bailenson, G. Bruder, and G. Welch. “Walking Your Virtual Dog: Analysis of Awareness and Proxemics With Simulated Support Animals in Augmented Reality”, Proceedings of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2019, 253-64.
- Kim, K., L. Boelling, S. Haesler, J.N. Bailenson, G. Bruder, and G.F. Welch. “Does a Digital Assistant Need a Body? The Influence of Visual Embodiment and Social Behavior on the Perception of Intelligent Virtual Agents in AR”, Proceedings of the 17th IEEE International Symposium on Mixed and Augmented Reality, 2018.
- Kim, K., D. Maloney, G. Bruder, J.N. Bailenson, and G.F. Welch. “The Effects of Virtual human’s Spatial and Behavioral Coherence With Physical Objects on Social Presence in AR”, Computer Animation and Virtual Worlds, 28 (2017).
- Oh, S.Y., and J.N. Bailenson. Virtual and Augmented Reality. The International Encyclopedia of Media Effects, 2017.
- Jun, H., and J.N. Bailenson. “Effects of Behavioral and Anthropomorphic Realism on Social Influence With Virtual Humans in AR”, Adjunct Proceeding of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR), n.d.