Exhaustive Publication List
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This One Web Page Lists All Publications from VHIL
- Han, E., Wang, P., DeVeaux, C., Harari, G., & Bailenson, J. (2025). Understanding the role of virtual mobility on how and what people create in virtual reality. Thinking Skills and Creativity, 56. https://doi.org/10.1016/j.tsc.2024.101699.
- Srirangarajan, T., Wang, P., & Bailenson, J. (2025). Multimodal Analytics in Virtual Reality (In press). Plass, J., Mayer, R. & Makransky, G. (Eds.), The Handbook of Learning in Virtual Reality.
- Wang, P., Srirangarajan, T., & Bailenson, J. (2025). Social Processes of Learning in Virtual Reality (In press). Plass, J., Mayer, R. & Makransky, G. (Eds.), The Handbook of Learning in Virtual Reality.
- Wang, P., & Bailenson, J. (2025). Virtual Reality as a Research Tool (In press). Reimer, L. van Swol., & A. Florack (Eds.), The Routledge Handbook of Communication and Social Cognition.
- Han, E., Strate, I., Nowak, K., & Bailenson, J. (2024). How Different Training Types and Computer Anxiety Influence Performance and Experiences in Virtual Reality. Media and Communication, 12. https://doi.org/10.17645/mac.8730
- Santoso, M., & Bailenson, J. (2024). How Video Passthrough Headsets Influence Perception of Self and Others. In Press at Cyberpsychology, Social Behavior and Networking. https://doi.org/10.1089/cyber.2024.0398
- Tao, Y., Egelman, J., & Bailenson, J. (2024). I Feel You: Impact of Shared Body Sensations on Social Interactions in Virtual Reality. IEEE International Symposium on Mixed and Augmented Reality. https://doi.org/10.1109/ISMAR62088.2024.00126.
- Santoso, M., & Bailenson, J. (2024). Virtual Reality Experiences to Promote Environmental Climate Citizenship. Handbook of Climate Change Mitigation and Adaptation. In: Lackner, M., Sajjadi, B., Chen, WY. , 1-43. https://doi.org/10.1007/978-1-4614-6431-0_186-1
- Bailenson, J. (2024). Virtual Reality. In M. C. Frank & A. Majid (Eds.). Open Encyclopedia of Cognitive Science. https://doi.org/10.21428/e2759450.83209e91
- Han, E., DeVeaux, C., Miller, M., Harari, G., Hancock, J., Ram, N., & Bailenson, J. (2024). Alone Together, Together Alone: The Effects of Social Context on Nonverbal Behavior in Virtual Reality. PRESENCE: Virtual and Augmented Reality.
- Bailenson, J., Beams, B., Brown, J., DeVeaux, C., Han, E., Queiroz, A., Ratan, R., Santoso, M., Srirangarajan, T., Tao, Y., & Wang, P. (2024). Seeing the World through Digital Prisms: Psychological Implications of Passthrough Video Usage in Mixed Reality. Technology, Mind, and Behavior (TMB), 5(2). https://doi.org/10.1037/tmb0000129
- Han, E., & Bailenson, J. (2024). Social Interaction in VR. Oxford Research Encyclopedia of Communication. https://doi.org/10.1093/acrefore/9780190228613.013.1489
- Bailenson, J., & Lesher, M. (2024). Virtual Reality and its Opportunities and Risks. OECD Digital Economy Outlook Volume 1: Embracing the Technology Frontier. https://doi.org/10.1787/a1689dc5-en
- Wang, P., Miller, M., Queiroz, A., & Bailenson, J. (2024). Socially Late, Virtually Present: The Effects of Transforming Asynchronous Social Interactions in Virtual Reality . Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3613904.3642244
- DeVeaux, C., Markowitz, D., & Bailenson, J. (2024). Presence and Pronouns: An Exploratory Investigation into the Language of Social VR. Journal of Language and Social Psychology. https://doi.org/10.1177/0261927X241248646
- Paul, M., Bullock, K., Bailenson, J., & Burns, D. (2024). Examining the Efficacy of Extended Reality–Enhanced Behavioral Activation for Adults With Major Depressive Disorder: Randomized Controlled Trial. JMIR Mental Health, 11. https://doi.org/10.2196/52326
- Han, E., & Bailenson, J. (2024). Lessons for/in virtual classrooms: designing a model for classrooms inside virtual reality. Communication Education, 73(2), 234-243. https://doi.org/10.1080/03634523.2024.2312879
- Queiroz, A., Bailenson, J., Blair, K., Schwartz, D., Thille, C., & Wagner, A. (2024). Extended Realities and the Future of Knowledge Work: Opportunities and Challenges. Proceedings of the 31st IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
- Fauville, G., Voşki, A., Mado, M., Bailenson, J., & Lantz-Andersson, . A. (2024). Underwater virtual reality for marine education and ocean literacy: technological and psychological potentials. Environmental Education Research. https://doi.org/10.1080/13504622.2024.2326446
- Han, E., DeVeaux, C., Hancock, J., Ram, N., Harari, G., & Bailenson, J. (2024). The influence of spatial dimensions of virtual environments on attitudes and nonverbal behaviors during social interactions. Journal of Environmental Psychology. https://doi.org/10.1016/j.jenvp.2024.102269
- Allen, C., Raza, M., Frey, W., Washington Sr., D., Ross, S., Bailenson, J., & Cogburn, C. (2024). Immersive Virtual Experiences for Fostering Structural Competence among White Students and Non-Black Students of Color. International Conference on Artificial Intelligence and Virtual Reality.
- Beams, B. (2024). Teaching Conscientious Design: How Learning VR Development Can Lead to Greater Understanding of Sustainability. Ethical Considerations of Virtual Reality in the College Classroom, 51-69. https://doi.org/10.4324/9781003329718-5
- Wang, P., Miller, M., Han, E., DeVeaux, C., & Bailenson, J. (2024). Understanding virtual design behaviors: A large-scale analysis of the design process in Virtual Reality. Design Studies, 90(101237). https://doi.org/10.1016/j.destud.2023.101237
- Markowitz, D., & Bailenson, J. (2024). A Looking Glass into a Research Wonderland: 40 Years of Virtual Reality Scholarship Explicated via Natural Language Processing. PsyArXiv Preprints. https://doi.org/10.31234/osf.io/2z5cj
- Miller, M., Nair, V., Han, E., DeVeaux, C., Rack, C., Wang, R., Huang, B., Latoschik, M., O’Brien, J., & Bailenson, J. (2024). Effect of Duration and Delay on the Identifiability of VR Motion. 2024 IEEE 25th International Symposium on a World of Wireless, Mobile and Multimedia Networks (WoWMoM), 70-75. https://doi.org/10.1109/WoWMoM60985.2024.00023
- Beams, B., & Crofton-Sleigh, L. (2024). Past and Future Presence: Approaches for Implementing XR Technology in Humanities and Art Education. Amherst College Press. https://doi.org/10.3998/mpub.14371789
- Kuvar, V., Bailenson, J., & Mills, C. (2023). A Novel Quantitative Assessment of Engagement in Virtual Reality: Task- unrelated Thought is Reduced Compared to 2D Videos. Computers & Education. https://doi.org/10.1016/j.compedu.2023.104959
- Han, E., & Bailenson, J. (2023). Moral Behavior in Virtual Reality. Exploring Extented Realities, pp. 170-187. https://doi.org/10.4324/9781003359494-13
- DeVeaux, C., Han, E., Landay, J., & Bailenson, J. (2023). Exploring the Relationship Between Attribute Discrepancy and Avatar Embodiment in Immersive Social Virtual Reality. Cyberpsychology, Behavior, and Social Networking , 26(11). https://doi.org/10.1089/cyber.2023.0210
- Han, E., & Quintero, I. (2023). Enacting Virtual Boundaries: Music Video and the Changing Technological Landscape.. Traveling Music Videos, 231. Bloomsbury Publishing.
- Queiroz, A., Lee, A., Luo, M., Fauville , G., Hancock, J., & Bailenson, J. (2023). Too tired to connect: Understanding the associations between video-conferencing, social connection and well-being through the lens of zoom fatigue. Computers in Human Behavior, 149(107968). https://doi.org/10.1016/j.chb.2023.107968
- Brown, J., Bailenson, J., & Hancock, J. (2023). Misinformation in Virtual Reality. Journal of Online Trust and Safety, 1(5). https://doi.org/10.54501/jots.v1i5.120
- Han, E., Miller, ., DeVeaux, C., Jun, H., Nowak, K., Hancock, J., Ram, N., & Bailenson, J. (2023). People, places, and time: a large-scale, longitudinal study of transformed avatars and environmental context in group interaction in the metaverse. Journal of Computer-Mediated Communication. https://doi.org/10.1093/jcmc/zmac031
- Akselrad, D., DeVeaux, C., Han, E., Miller, M., & Bailenson, J. (2023). Body Crumple, Sound Intrusion, and Embodiment Violation: Toward a Framework for Miscommunication in VR. CSCW ’23 Companion, October 14–18, 2023, Minneapolis, MN, USA. https://doi.org/10.1145/3584931.3606968
- Miller, M., DeVeaux, C., Han, E., Ram, N., & Bailenson, J. (2023). A Large-Scale Study of Proxemics and Gaze in Groups. IEEE Conference on Virtual Reality and 3D User Interfaces.
- Queiroz, A., McGivney, E., Liu, S., Anderson, C., Beams, B., DeVeaux, C., Frazier, K., Han, E., Miller, M., Petersen, X., Woolsey, E., Hancock, J., & Bailenson, J. (2023). Collaborative Tasks in Immersive Virtual Reality Increase Learning. Proceedings of the 16th International Conference on Computer-Supported Collaborative Learning-CSCL 2023.
- DeVeaux, C., Markowitz, D., Han, E., Miller, M., Hancock, J., & Bailenson, J. (2023). Descriptive Linguistic Patterns of Group Conversations in VR. 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
- Moore, R., Hancock, J., & Bailenson, J. (2023). From 65 to 103, Older Adults Experience Virtual Reality Differently Depending on Their Age: Evidence from a Large-Scale Field Study in Nursing Homes and Assisted Living Facilities. CYBERPSYCHOLOGY, BEHAVIOR, AND SOCIAL NETWORKING, 26(12). https://doi.org/10.1089/cyber.2023.0188
- Wang, P., Miller, M., & Bailenson, J. (2023). The Belated Guest: Exploring the Design Space for Transforming Asynchronous Social Interactions in Virtual Reality. IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
- Queiroz, A., Fauville, G., Abeles, A., Levett, A., & Bailenson, J. (2023). The Efficacy of Virtual Reality on Climate Change Education Increases with Amount of Body Movement and Message Specificity. Sustainability, 15(7), 5814. https://doi.org/10.3390/su15075814
- Fauville, G., Luo, M., Queiroz, A., Lee, A., Bailenson, J., & Hancock, J. (2023). Video-conferencing usage dynamics and nonverbal mechanisms exacerbate Zoom Fatigue, particularly for women. Computers in Human Behavior Reports. https://doi.org/10.1016/ j.chbr.2023.100271
- Jun, H., Shaik, H., DeVeaux, C., Lewek, M., Fuchs, H., & Bailenson, J. (2022). An Evaluation Study of 2D and 3D Teleconferencing for Remote Physical Therapy. PRESENCE: Virtual and Augmented Reality. https://doi.org/10.1162/pres_a_00379
- Mado, M., Fauville, G., Jun, H., Most, E., Strang, C., & Bailenson, J. (2022). Accessibility of Educational Virtual Reality for Children during the COVID-19 Pandemic. Technology, Mind and Behavior.
- Queiroz, A., Fauville, G., Herrera, F., Leme, M., & Bailenson, J. (2022). Do Students Learn Better with Immersive Virtual Reality Videos than Conventional Videos? A Comparison of Media Effects with Middle School Girls.. Technology, Mind and Behavior. https://doi.org/10.1037/tmb0000082
- Han, E., Nowak, K., & Bailenson, J. (2022). Prerequisites for Learning in Networked Immersive Virtual Reality. Technology, Mind, and Behavior, 3(4). https://doi.org/10.1037/tmb0000094
- Rawski, S., Foster, J., & Bailenson, J. (2022). Sexual Harassment Bystander Training Effectiveness: Experimentally Comparing 2D Video to Virtual Reality Practice. Technology, Mind and Behavior.
- Norouzi, N., Kim, K., Bruder, G., Bailenson, J., Wisniewski, P., & Welch, G. (2022). The Advantages of Virtual Dogs Over Virtual People: Using Augmented Reality to Provide Social Support in Stressful Situations. International Journal of Human-Computer Studies. https://doi.org/10.1016/j.ijhcs.2022.102838
- Ahn, S. J., Nowak, K., & Bailenson, J. (2022). Unintended consequences of spatial presence on learning in virtual reality. Computers & Education, 186. https://doi.org/10.1016/j.compedu.2022.104532
- Paul, M., Bullock, K., & Bailenson, J. (2022). Virtual Reality Behavioral Activation for Adults With Major Depressive Disorder: Feasibility Randomized Controlled Trial. JMIR Mental Health. https://doi.org/10.2196/35526
- Mado, M., Herrera, F., Nowak, K., & Bailenson, J. (2021). Effect of Virtual Reality Perspective-Taking on Related and Unrelated Contexts. Cyberpsychology, Behavior, and Social Networking. https://doi.org/10.1089/cyber.2020.0802
- Bullock, K., Won, A., Bailenson, J., Muccini, J., Paul, M., & Stewart, H. (2021). Embodied Virtual Reality Mirror Visual Feedback for an Adult with Cerebral Palsy. American Journal of Psychiatry and Neuroscience, 9(2), 59-67. https://doi.org/10.11648/j.ajpn.20210902.16
- Ratan, R., Miller, D., & Bailenson, J. (2021). Facial Appearance Dissatisfaction Explains Differences in Zoom Fatigue. Cyberpsychology, Behavior, and Social Networking. https://doi.org/10.1089/cyber.2021.0112
- Miller, M., Jun, H., & Bailenson, J. (2021). Motion and Meaning: Sample-Level Nonlinear Analyses of Virtual Reality Tracking Data. 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 147-152. https://doi.org/10.1109/ISMAR-Adjunct54149.2021.00039
- Bailenson, J. (2021). Nonverbal Overload: A Theoretical Argument for the Causes of Zoom Fatigue. Technology, Mind, and Behavior, 1(3). https://doi.org/10.1037/tmb0000030
- Jun, H., & Bailenson, J. (2021). Nonverbal synchrony, media, and emotion. Routledge International Handbook of Emotions and Media, 303-315. https://doi.org/10.4324/9780429465758
- Weiss, T., Bailenson, J., Bullock, K., & Greenleaf, W. (2021). Reality, from virtual to augmented. Digital Health, 275-303. https://doi.org/10.1016/B978-0-12-818914-6.00018-1
- Miller, M., & Bailenson, J. (2021). Social Presence Outside the Augmented Reality Field of View. Frontiers in Virtual Reality. https://doi.org/10.3389/frvir.2021.656473
- Miller, M., Sonalkar, N., Mabogunje, A., Leifer, L., & Bailenson, J. (2021). Synchrony within Triads using Virtual Reality. Proceedings of the ACM on Human-Computer Interaction, 1-27. https://doi.org/10.1145/3479544
- Fauville, G., Queiroz, A., Woolsey, E., Kelly, J., & Bailenson, J. (2021). The effect of water immersion on vection in virtual reality. Scientific Reports, 11. https://doi.org/10.1038/s41598-020-80100-y
- Erickson-Davis, C., Luhrmann, T., Kurina, L., Weisman, K., Cornman, A., & Bailenson, J. (2021). The sense of presence: lessons from virtual reality. Religion, Brain & Behavior. https://doi.org/10.1080/2153599X.2021.1953573
- Hancock, J., & Bailenson, J. (2021). The Social Impact of Deepfakes. Cyberpsychology, Behavior, and Social Networking, 149-152. https://doi.org/10.1089/cyber.2021.29208.jth
- Queiroz, A., Nascimento, A., Fauville, G., Luo, M., Meirelles, F., Plank, D., Bailenson, J., & Hancock, J. (2021). Tradução, validação e aplicação da Escala ZEF (ZEF Scale) para avaliação da Fadiga Zoom na população brasileira. SSRN. https://doi.org/10.2139/ssrn.3844219
- Calil, J., Fauville, G., Queiroz, A., Leo, K., Mann, A. N., Wise-West, T., Salvatore, P., & Bailenson, J. (2021). Using Virtual Reality in Sea Level Rise Planning and Community Engagement--An Overview. Water, 13. https://doi.org/10.3390/w13091142
- Norouzi, N., Bruder, G., Erickson, A., Kim, K., Bailenson, J., Wisniewski, P., Hughes, C., & Welch, A. G. (2021). Virtual Animals as Diegetic Attention Guidance Mechanisms in 360-Degree Experiences. IEEE Transactions on Visualization and Computer Graphics. https://doi.org/10.1109/TVCG.2021.3106490
- Markowitz, D., & Bailenson, J. (2021). Virtual Reality and Emotion: A 5-Year Systematic Review of Empirical Research (2015-2019). Oxford University Press. https://doi.org/10.31234/osf.io/tpsmr
- Markowitz, D., & Bailenson, J. (2021). Virtual Reality and The Psychology of Climate Change. Current Opinion in Psychology. https://doi.org/10.1016/j.copsyc.2021.03.009
- Herrera, F., & Bailenson, J. (2021). Virtual reality perspective- taking at scale: Effect of avatar representation, choice, and head movement on prosocial behaviors. New Media & Society, 23(8), 2189-2209. https://doi.org/10.1177/1461444821993121
- Fauville, G., Luo, M., Queiroz, A., Bailenson, J., & Hancock, J. (2021). Zoom Exhaustion & Fatigue Scale. Computers in Human Behavior Reports, 4. https://doi.org/10.1016/j.chbr.2021.100119
- Jun, H., Bailenson, J., Fuchs, H., & Wetzstein, G. (2020). An Easy-to-use Pipeline for an RGBD Camera and an AR Headset. PRESENCE: Teleoperators and Virtual Environments, 27(2), 202-205. https://doi.org/doi.org/10.1162/pres_a_00326
- Paul, M., Bullock, K., & Bailenson, J. (2020). Case Report: Virtual Reality Behavioral Activation as an Intervention for Major Depressive Disorder. JMIR mental health, 7(11). https://doi.org/10.2196/24331
- Roswell, R., Cogburn, C., Tocco, J., Martinez, J., Bangeranye, C., Bailenson, J., & Smith, L. (2020). Cultivating Empathy Through Virtual Reality: Advancing Conversations About Racism, Inequity, and Climate in Medicine. Academic Medicine, 95(12), 1882-1886. https://doi.org/10.1097/ACM.0000000000003615
- Herrera, F., Oh, S., & Bailenson, J. (2020). Effect of Behavioral Realism on Social Interactions Inside Collaborative Virtual Environments. PRESENCE: Teleoperators and Virtual Environments. https://doi.org/10.1162/pres_a_00324
- Li, B., Bailenson, J., Ogle, E., & Zaki, J. (2020). Exploring the heart rate as a chronemic cue in virtual settings: How perceptions of consistent and varied heart rates of a storyteller influence self-reported other-arousal. Media Psychology. https://doi.org/10.1080/15213269.2020.1788394
- Oh, C., Kruzic, D., Herrera, F., & Bailenson, J. (2020). Facial expressions contribute more than body movements to conversational outcomes in avatar-mediated virtual environments. Sci Rep, 10. https://doi.org/10.1038/s41598-020-76672-4
- Fauville, G., Queiroz, A., Hambrick, L., Brown, B., & Bailenson, J. (2020). Participatory research on using virtual reality to teach ocean acidification: A study in the marine education community. Environmental Education Research. https://doi.org/10.1080/13504622.2020.1803797
- Miller, M., Herrera, F., Jun, H., Landay, J., & Bailenson, J. (2020). Personal identifiability of user tracking data during observation of 360-degree VR video. Scientific Reports, 10. https://doi.org/10.1038/s41598-020-74486
- Gonzalez-Franco, M., Ofek, E., Pan, Y., Antley, A., Steed, A., Spanlang, B., Maselli, A., Banakou, D., Pelechano, N., Orts-Escolano, S., Orvalho, V., Trutoiu, L., Wojcik, M., Sanchez-Vives, M., Bailenson, J., Slater, M., & Lanier, J. (2020). The Rocketbox Library and the Utility of Freely Available Rigged Avatars. Frontiers in Virtual Reality. https://doi.org/10.3389/frvir.2020.561558
- Jun, H., Bailenson, J., Fuchs, H., & Wetzstein, G. (2019). An Easy-to-use Pipeline for an RGBD Camera and an AR Headset. PRESENCE: Teleoperators and Virtual Environments.
- Sonalkar, N., Mabogunje, A., Miller, M., Bailenson, J., & Leifer, L. (2019). Augmenting Learning of Design Teamwork Using Immersive Virtual Reality. Design Thinking Research. Understanding Innovation, 67-76. https://doi.org/10.1007/978-3-030-28960-7_
- Huang, S., & Bailenson, J. (2019). Close Relationships and Virtual Reality. Mind, Brain and Technology. Educational Communications and Technology: Issues and Innovations. https://doi.org/doi.org/10.1007/978-3-030-02631-8_4
- Norouzi, N., Bruder, G., Bailenson, J., & Welch, G. (2019). Investigating Augmented Reality Animals as Companions. 2019 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Beijing, China, 400-403. https://doi.org/10.1109/ISMAR-Adjunct.2019.000-1
- Miner, A., Shah, N., Bullock, K., Arnow, B., Bailenson, J., & Hancock, J. (2019). Key considerations for incorporating conversational AI in psychotherapy. Frontiers in Psychiatry. https://doi.org/10.3389/fpsyt.2019.00746
- Markowitz, D., Hancock, J., Bailenson, J., & Reeves, B. (2019). Psychological and physiological effects of applying self-control to the mobile phone. PLOS ONE, 14(11). https://doi.org/10.1371/journal.pone.0224464
- Miller, M., Jun, H., Herrera, F., Villa, Y., Welch, G., & Bailenson, J. (2019). Social interaction in augmented reality. PLoS ONE, 14(5). https://doi.org/10.1371/journal.pone.0216290
- Chang, F., Luo, M., Walton, G., Aguilar, L., & Bailenson, J. (2019). Stereotype Threat in Virtual Learning Environments: Effects of Avatar Gender and Sexist Behavior on Women’s Math Learning Outcomes. Cyberpsychology, Behavior, and Social Networking.
- Oh, C., Herrera, F., & Bailenson, J. (2019). The Effects of Immersion and Real-World Distractions on Virtual Social Interactions. Cyberpsychology, Behavior, and Social Networking, 22(6), 365-372. https://doi.org/10.3389/frobt.2018.00114">doi.org/10.3389/frobt.2018.00114
- Markowitz, D., & Bailenson, J. (2019). Virtual Reality and Communication. Oxford Handbook of Virtuality.
- Bailey, J., Bailenson, J., Obradovic, J., & Aguiar, N. (2019). Virtual Reality’s Effect on Children’s Inhibitory Control, Social Compliance, and Sharing. The Journal of Applied Developmental Psychology.
- Norouzi, N., Kim, K., Lee, M., Schubert, R., Erickson, A., Bailenson, J., Bruder, G., & Welch, G. (2019). Walking Your Virtual Dog: Analysis of Awareness and Proxemics with Simulated Support Animals in Augmented Reality. Proceedings of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 253-264.
- Cogburn, C., Bailenson, J., Ogle, E., Asher, T., & Nichols, T. (2018). 1000 cut journey. ACM SIGGRAPH 2018 Virtual, Augmented, and Mixed Reality. https://doi.org/10.1145/3226552.3226575
- Oh, S., Bailenson, J., & Welch, G. (2018). A Systematic Review of Social Presence: Definition, Antecedents, and Implications. Frontiers in Robotics and AI, 5(14), 1-34. https://doi.org/doi.org/10.3389/frobt.2018.00114
- Asher, T., Ogle, E., Bailenson, J., & Herrera, F. (2018). Becoming homeless: a human experience. ACM SIGGRAPH 2018 Virtual, Augmented, and Mixed Reality. https://doi.org/10.1145/3226552.3226576
- Herrera, F., Bailenson, J., Weisz, E., Ogle, E., & Zaki, J. (2018). Building long-term empathy: A large-scale comparison of traditional and virtual reality perspective-taking. PLoS ONE, 13(10). https://doi.org/10.1371/journal.pone.0204494
- Kim, K., Boelling, L., Haesler, S., Bailenson, J., Bruder, G., & Welch, G. (2018). Does a Digital Assistant Need a Body? The Influence of Visual Embodiment and Social Behavior on the Perception of Intelligent Virtual Agents in AR. Proceedings of the 17th IEEE International Symposium on Mixed and Augmented Reality.
- Bailenson, J. (2018). Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do. W.W. Norton.
- Li, B., & Bailenson, J. (2018). Exploring the influence of haptic and olfactory cues of a virtual donut on satiation and eating behavior. PRESENCE: Teleoperators and Virtual Environments, 26(3), 337-354.
- Markowitz, D., Laha, R., Perone, B., Pea, R., & Bailenson, J. (2018). Immersive Virtual Reality Field Trips Facilitate Learning About Climate Change. Frontiers in Psychology, 9. https://doi.org/10.3389/fpsyg.2018.02364
- Ma, J., Rosas, L., Snowden, M., Wandell, B., Bailenson, J., Greenleaf, W., Dagum, P., Lavori, P., Suppes, T., Lewis, M., Smyth, J., & Williams, L. (2018). Mechanistic self-regulation targets in integrated behavior therapy for obese and depressed adults: RAINBOW-ENGAGE study. Annals of behavioral medicine, 51.
- Bailenson, J. (2018). Protecting Nonverbal Data Tracked in Virtual Reality. JAMA Pediatr. https://doi.org/10.1001/jamapediatrics.2018.1909
- Van Loon, A., Bailenson, J., Zaki, J., Bostick, J., & Willer, R. (2018). Virtual reality perspective-taking increases cognitive empathy for specific others. PLoS ONE, 13(8). https://doi.org/10.1371/journal.pone.0202442
- Kim, K., Nagedndran, A., Bailenson, J., Raij, A., Bruder, G., Lee, M., Schubert, R., Xin, Y., & Welch, G. (2017). A Large-Scale Study of Surrogate Physicality and Gesturing on Human-Surrogate Interactions in a Public Space. Frontiers in Robotics and AI, 4(32). https://doi.org/10.3389/frobt.2017.00032
- Li, B., Bailenson, J., Pines, A., Greenleaf, W., & Williams, L. (2017). A Public Database of Immersive VR Videos with Corresponding Ratings of Arousal, Valence, and Correlations between Head Movements and Self Report Measures. Frontiers in Psychology, 8. https://doi.org/10.3389/fpsyg.2017.02116
- Daher, S., Kim, K., Lee, M., Bruder, G., Schubert, R., Bailenson, J., & Welch, G. (2017). Can social presence be contagious? Effects of social presence priming on interaction with Virtual Humans. IEEE Symposium on 3D User Interfaces, 201-202.
- Bailey, J., & Bailenson, J. (2017). Considering virtual reality in children’s lives. Journal of Children and Media, 11(1), 107-113. https://doi.org/10.1080/17482798.2016.1268779
- Daher, S., Kim, K., Lee, M., Schubert, R., Bruder, G., Bailenson, J., & Welch, G. (2017). Effects of Social Priming on Social Presence with Intelligent Virtual Agents. Intelligent Virtual Agents, 10498, 87-100.
- Bailey, J., & Bailenson, J. (2017). Immersive Virtual Reality and the Developing Child. Cognitive Development in Digital Contexts, 181-200.
- Won, A., Bailey, J., Bailenson, J., Tataru, C., Yoon, I., & Golianu, B. (2017). Immersive Virtual Reality for Pediatric Pain. Children, 4(52). https://doi.org/10.3390/children4070052
- Bailey, J., Bailenson, J., Obradovi?, J., & Aguiar, N. (2017). Immersive virtual reality influences children’s inhibitory control and social behavior. Paper presentation at the International Communication’s 67th Annual Conference.
- Kim, K., Maloney, D., Bruder, G., Bailenson, J., & Welch, G. (2017). The effects of virtual human’s spatial and behavioral coherence with physical objects on social presence in AR. Computer Animation and Virtual Worlds, 28.
- Williams, L., Pines, A., Goldstein-Piekarski, A., Rosas, L., Kullar, M., Sacchet, M., Gevaert, O., Bailenson, J., Lavori, P., Dagum, P., Wandell, B., Correa, C., Greenleaf, W., Suppes, T., Perry, L., Smyth, J., Lewis, M., Venditti, E., Snowden, M., Simmons, J., & Ma, J. (2017). The ENGAGE study: Integrating neuroimaging, virtual reality and smartphone sensing to understand self-regulation for managing depression and obesity in a precision medicine model. Behaviour Research and Therapy. https://doi.org/10.1016/j.brat.2017.09.012
- Markowitz, D., Hancock, J., Bailenson, J., & Reeves, B. (2017). The Media Marshmallow Test: Psychological and Physiological Effects of Applying Self-Control to the Mobile Phone. SSRN.
- Oh, S., & Bailenson, J. (2017). Virtual and Augmented Reality. The International Encyclopedia of Media Effects.
- Shriram, K., Oh, S., & Bailenson, J. (2017). Virtual Reality and Prosocial Behavior. Social Signal Processing, 304-316.
- Laha, B., Bailenson, J., Won, A., & Bailey, J. (2016). Evaluating Control Schemes for the Third Arm of an Avatar. PRESENCE: Teleoperators & Virtual Environments, 25(2), 129-147.
- Ahn, S., Bostick, J., Ogle, E., Nowak, K., McGillicuddy, K., & Bailenson, J. (2016). Experiencing nature: Embodying animals in immersive virtual environments increases inclusion of nature in self and involvement with nature. Journal of Computer-Mediated Communication.
- Daher, S., Kim, K., Lee, M., Raij, A., Schubert, R., Bailenson, J., & Welch, G. (2016). Exploring social presence transfer in real-virtual human interaction. Virtual Reality, 165-166.
- Cummings, J., & Bailenson, J. (2016). How immersive is enough? A meta-analysis of the effect of immersive technology on user presence. Media Psychology, 19(2), 272-309. https://doi.org/10.1080/15213269.2015.1015740
- Won, A., Perone, B., Friend, M., & Bailenson, J. (2016). Identifying Anxiety Through Tracked Head Movements in a Virtual Classroom. Cyberpsychology, Behavior, and Social Networking, 19(6), 380-387.
- Raposo, S., Sims, T., Bailenson, J., & Carstensen, L. (2016). Imagining but not confronting one’s future self may improve views of old age. The Gerontologist, 56. https://doi.org/10.1093/geront/gnw162.2550
- Oh, S., Shriram, K., Laha, B., Baughman, S., Ogle, E., & Bailenson, J. (2016). Immersion at Scale: Researcher’s Guide to Ecologically Valid Mobile Experiments. IEEE Virtual Reality (VR).
- Oh, S., Bailenson, J., Kr?mer, N., & Li, B. (2016). Let the Avatar Brighten Your Smile: Effects of Enhancing Facial Expressions in Virtual Environments. PLoS ONE, 11(9). https://doi.org/10.1371/journal.pone.0161794
- Brown, T., Carr, V., LaRocque, K., Favila, S., Gordon, A., Bowles, B., Bailenson, J., & Wagner, A. (2016). Prospective representation of navigational goals in the human hippocampus. Science, 352, 1323-6. https://doi.org/10.1126/science.aaf0784
- Li, B., Kizilcec, R., Bailenson, J., & Ju, W. (2016). Social robots and virtual agents as lecturers for video instruction. Computers in Human Behavior, 55, 1222-1230. https://doi.org/10.1016/j.chb.2015.04.005
- Lee, M., Kim, K., Daher, S., Raij, A., Bailenson, J., & Welch, G. (2016). The Wobbly Table: Increasing Social Presence via Physical-Virtual Object-Mediated Interaction. 2016 IEEE, 11-17.
- Oh, S., Bailenson, J., Weisz, E., & Zaki, J. (2016). Virtually old: Embodied perspective taking and the reduction of ageism under threat. Computers in Human Behavior, 60, 398-410.
- Bailey, J., Bailenson, J., & Casasanto, D. (2016). When Does Virtual Embodiment Change our Minds?. Presence: Teleoperators and Virtual Environments, 25(2), 222-233.
- Won, A., Bailenson, J., & Lanier, J. (2015). Appearance and Task Success in Novel Avatars. PRESENCE, Teleoperators and Virtual Environments, 24(4).
- Fox, J., Ahn, S., Janssen, J., Yeykelis, L., Segovia, K., & Bailenson, J. (2015). Avatars versus agents: A meta-analysis quantifying the effect of agency. Human-Computer Interaction, 30(5), 401-432.
- Sims, T., Bailenson, J., & Carstensen, L. (2015). Connecting to Your Future Self: Enhancing Financial Planning among Diverse Communities Using Virtual Technology. Paper presented at the annual meeting of the Gerontological Society of America, Orlando, FL.
- Purvis, C., Jones, M., Bailey, J., Bailenson, J., & Taylor, C. (2015). Developing a novel measure of body satisfaction using virtual reality. PLoS ONE, 10, 10(10).
- Ahn, S., Bostick, J., Ogle, E., & Bailenson, J. (2015). Embodying nature’s experiences: Taking the perspective of nature with immersive virtual environments to promote connectedness with nature.
- Kim, K., Nagendran, A., Bailenson, J., & Welch, G. (2015). Expectancy Violations Related to a Virtual Human’s Joint Gaze Behavior in Real-Virtual Human Interactions. 28th Annual Conference on Computer Animation and Social Agents.
- Won, A., Bailenson, J., Lee, J., & Lanier, J. (2015). Homuncular Flexibility in Virtual Reality. Journal of Computer-Mediated Communication, 20, 241-259.
- Won, A., Bailenson, J., & Lanier, J. (2015). Homuncular Flexibility: The Human Ability to Inhabit Nonhuman Avatars. Emerging Trends in the Social and Behavioral Sciences: An Interdisciplinary, Searchable, and Linkable Resource, 1-16.
- Karutz, C., & Bailenson, J. (2015). Immersive virtual environments and the classrooms of tomorrow. The Handbook of the Psychology of Communication Technology.
- Gehlbach, H., Marietta, G., King, A., Karutz, C., Bailenson, J., & Dede, C. (2015). Many Ways to Walk a Mile in Another’s Moccasins: Type of Social Perspective Taking and its effect on Negotiation Outcomes. Computers in Human Behavior, 52, 523-532.
- Bailey, J., Bailenson, J., Flora, J., Armel, K., Voelker, D., & Reeves, B. (2015). The impact of vivid and personal messages on reducing energy consumption related to hot water use. Environment and Behavior, 47(5), 570-592.
- Kizilcec, R., Bailenson, J., & Gomez, C. (2015). The Instructor’s Face in Video Instruction: Evidence from Two Large-Scale Field Studies. Journal of Educational Psychology, 107(3), 724-739.
- Won, A., Tataru, C., Cojocaru, C., Krane, E., Bailenson, J., Niswonger, S., & Golianu, B. (2015). Two Virtual Reality Pilot Studies for the Treatment of Pediatric CRPS. Pain Medicine.
- Won, A., Haans, A., IJsselsteijn, W., & Bailenson, J. (2014). A framework for interactivity and presence in novel bodies. Interacting with Presence: HCI and the Sense of Presence in Computer-mediated Environments, 57-69.
- Won, A., Bailenson, J., & Janssen, J. (2014). Automatic Detection of Nonverbal Behavior Predicts Learning in Dyadic Interactions. IEEE Transactions on Affective, 5(2), 112-125.
- Won, A., Bailenson, J., Stathatos, S., & Dai, W. (2014). Automatically Detected Nonverbal Behavior Predicts Creativity in Collaborating Dyads. Journal of Nonverbal Behavior, 38(3), 389-408.
- Scarborough, J., & Bailenson, J. (2014). Avatar Psychology. The Oxford Handbook of Virtuality.
- Lee, J., Nass, C., & Bailenson, J. (2014). Does the mask govern the mind?: Effects of arbitrary gender representation on quantitative task performance in avatar-represented virtual groups. Cyberpsychology, Behavior, & Social Networking, 17(4), 248-254.
- Ahn, S., & Bailenson, J. (2014). Self-endorsed advertisements: When the self persuades the self. Journal of Marketing Theory and Practice, 22(2), 135-136.
- Ahn, S., Bailenson, J., & Park., D. (2014). Short- and long-term effects of embodied experiences in immersive virtual environments on environmental locus of control and behavior. Computers in Human Behavior, 39, 235-245.
- Aymerich-Franch, L., Kizilcec, R., & Bailenson, J. (2014). The Relationship between Virtual Self Similarity and Social Anxiety. Frontiers in Human Neuroscience, 8.
- Aymerich-Franch, L., & Bailenson, J. (2014). The use of doppelgangers in virtual reality to treat public speaking anxiety: a gender comparison. Proceedings of the International Society for Presence Research Annual Conference.
- Purvis, C., Jones, M., Bailey, J., Bailenson, J., & Taylor, C. (2013). Designing virtual environments to measure behavioral correlates of state-level body satisfaction. Studies in Health Technology and Information, 191, 168-172.
- Segovia, K., & Bailenson, J. (2013). Identity Manipulation -- What Happens When Identity Presentation is Not Truthful. The Social Net: Understanding Our Online Behavior, 45-61.
- Alonso, M., Keyson, D., Jabon, M., Hummels, C., Hekkert, P., & Bailenson, J. (2013). Post-error expression of speed and force while performing a simple, monotonous task with a haptic pen. Behaviour & Information Technology, 32(8), 778-782.
- Jarrold, W., Mundy, P., Gwaltney, M., Bailenson, J., Hatt, N., McInyre, N., Kim, K., Solomon, M., Novotny, S., & Swain, L. (2013). Social Attention in a Virtual Public Speaking Task in Higher Functioning Children with Autism. Autism Research, 6(5), 393-410.
- Ahn, S., Le, A., & Bailenson, J. (2013). The effect of embodied experiences on self-other merging, attitude, and helping behavior. Media Psychology, 16(1), 7-38.
- Fox, J., Bailenson, J., & Tricase, L. (2013). The embodiment of sexualized virtual selves: The Proteus effect and experiences of self-objectification via avatars. Computers in Human Behavior, 29, 930-938.
- Rosenberg, R., Baughman, S., & Bailenson, J. (2013). Virtual Superheroes: Using Superpowers in Virtual Reality to Encourage Prosocial Behavior. PLOS One, 8(1), 1-9.
- Ahn, S., Fox, J., & Bailenson, J. (2012). Avatars. Leadership in Science and Technology: A Reference Handbook.
- Bailenson, J. (2012). Doppelgangers: A New Form of Self. The Psychologist, 25(1), 36-39.
- Aymerich-Franch, L., Karutz, C., & Bailenson, J. (2012). Effects of Facial and Voice Similarity on Presence in a Public Speaking Virtual Environment. Proceedings of the International Society for Presence Research Annual Conference.
- Cummings, J., Bailenson, J., & Fidler, M. (2012). How immersive is enough? A foundation for a meta-analysis of the effect of immersive technology on measured presence.. Proceedings of the International Society for Presence Research Annual Conference.
- Fox, J., Bailenson, J., & Ricciardi, T. (2012). Physiological Responses to Virtual Selves and Virtual Others. Journal of CyberTherapy & Rehabilitation, 5(1), 69-72.
- Bailey, J., Bailenson, J., Won, A., Flora, J., & Armel, K. (2012). Presence and memory: Immersive virtual reality effects on cued recall. Proceedings of the International Society for Presence Research Annual Conference.
- Won, A., Yu, L., Janssen, J., & Bailenson, J. (2012). Tracking Gestures to Detect Gender. Proceedings of the International Society for Presence Research Annual Conference.
- Segovia, K., Bailenson, J., & Leonetti, C. (2012). Virtual human identification line-ups. Craniofacial Identification.
- Segovia, K., & Bailenson, J. (2012). Virtual imposters: Responses to avatars that do not look like their controllers. Social Influence, 7(4), 285-303.
- Jabon, M., Ahn, S., & Bailenson, J. (2011). Automatically Analyzing Facial-Feature Movements to Identify Human Errors. IEEE Journal of Intelligent Systems, 26(2), 54-63.
- Jabon, M., Bailenson, J., Pontikakis, E., Takayama, L., & Nass, C. (2011). Facial Expression Analysis for Predicting Unsafe Driving Behavior. IEEE Pervasive Computing, 10(4), 84-95.
- Hershfield, H., Goldstein, D., Sharpe, W., Fox, J., Yeykelis, L., Carstensen, L., & Bailenson, J. (2011). Increasing saving behavior through age-progressed renderings of the future self. Journal of Marketing Research, 48, S23-S37.
- Blascovich, J., & Bailenson, J. (2011). Infinite Reality - Avatars, Eternal Life, New Worlds, and the Dawn of the Virtual Revolution. William Morrow.
- Ahn, S., & Bailenson, J. (2011). Self-endorsing versus other-endorsing in virtual environments: The effect on brand attitude and purchase intention. Journal of Advertising, 40(2), 93-106.
- Yee, N., Harris, H., Jabon, M., & Bailenson, J. (2011). The Expression of Personality in Virtual Worlds. Social Psychology and Personality Science, 2(1), 5-12.
- Bailenson, J., & Blascovich, J. (2011). Virtual Reality and Social Networks Will Be a Powerful Combination: Avatars will make social networks seductive. IEEE Spectrum.
- Van Vugt, H., Bailenson, J., Konijn, E., & Hoorn, J. (2010). Effects of facial similarity on user responses to embodied agents. ACM Transactions on Computer Human Interaction, 17(2), 7:1-27.
- Leonetti, C., & Bailenson, J. (2010). High-Tech view: The use of immersive virtual environments in jury trials. Marquette Law Review, 93(3).
- Janssen, J., Bailenson, J., IJsselsteijn, W., & Westerink, J. (2010). Intimate heartbeats: Opportunities for affective communication technology. IEEE Transactions on Affective Computing, 1(2), 72-80.
- Fox, J., & Bailenson, J. (2010). The use of doppelgängers to promote health behavior change. CyberTherapy & Rehabilitation, 3(2), 16-17.
- Ahn, S., Bailenson, J., Fox, J., & Jabon, M. (2010). Using Automated Facial Expression Analysis for Emotion and Behavior Prediction. Handbook of Emotions and Mass Media, 349-369.
- Bailenson, J., & Segovia, K. (2010). Virtual doppelgangers: Psychological effects of avatars who ignore their owners. Online worlds: Convergence of the real and the virtual, 175-186.
- McCall, C., Bailenson, J., Blascovich, J., & Beall, A. (2009). Leveraging collaborative virtual environment technology for inter-population research on persuasion in a classroom setting. PRESENCE: Teleoperators & Virtual Environments, 18(5), 361-369.
- Segovia, K., Bailenson, J., & Monin, B. (2009). Morality in tele-immersive environments. Proceedings of the International Conference on Immersive Telecommunications (IMMERSCOM).
- Yee, N., & Bailenson, J. (2009). The difference between being and seeing: The relative contribution of self perception and priming to behavioral changes via digital self-representation. Media Psychology, 12(2), 195-209.
- Harris, H., Bailenson, J., Nielsen, Y., & Yee, N. (2009). The evolution of social behavior over time in Second Life. PRESENCE: Teleoperators & Virtual Environments, 18(6), 294-303.
- Groom, V., Bailenson, J., & Nass, C. (2009). The influence of racial embodiment on racial bias in immersive virtual environments. Social Influence, 4(1), 1-18.
- Yee, N., Bailenson, J., & Ducheneaut, N. (2009). The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Communication Research, 36(2), 285-312.
- Fox, J., Bailenson, J., & Binney., J. (2009). Virtual experiences, physical behaviors: The effect of presence on imitation of an eating avatar. PRESENCE: Teleoperators & Virtual Environments, 18(4), 294-303.
- Fox, J., Arena, D., & Bailenson, J. (2009). Virtual Reality: A survival guide for the social scientist. Journal of Media Psychology, 21(3), 95-113.
- Fox, J., & Bailenson, J. (2009). Virtual self-modeling: The effects of vicarious reinforcement and identification on exercise behaviors. Media Psychology, 12, 1-25.
- Fox, J., & Bailenson, J. (2009). Virtual virgins and vamps: The effects of exposure to female characters’ sexualized appearance and gaze in an immersive virtual environment. Sex Roles, 61(3), 147-157.
- Segovia, K., & Bailenson, J. (2009). Virtually true: Children’s acquisition of false memories in virtual reality. Media Psychology, 12, 371-393.
- Yee, N., & Bailenson, J. (2008). A method for longitudinal behavioral data collection in Second Life. PRESENCE: Teleoperators and Virtual Environments, 17(6), 594-596.
- Bailenson, J., Yee, N., Patel, K., & Beall, A. (2008). Detecting digital chameleons. Computers in Human Behavior, 24, 66-87.
- Ahn, S., Jabon, M., & Bailenson, J. (2008). Facial expressions as predictors of online buying intention. Proceedings of the 58th Annual International Communication Association Conference.
- Bailenson, J., Iyengar, S., Yee, N., & Collins, N. (2008). Facial similarity between voters and candidates causes influence. Facial similarity between voters and candidates causes influence, 72(5), 935-961.
- Ersner-Hershfield, H., Bailenson, J., & Carstensen, L. (2008). Feeling more connected to your future self: Using immersive virtual reality to increase retirement saving. Association for Psychological Science Annual Convention.
- Loomis, J., Kelly, J., Pusch, M., Bailenson, J., & Beall, A. (2008). Psychophysics of perceiving eye and head direction with peripheral vision: Implications for the dynamics of eye gaze behavior. Perception, 37, 1443-1457.
- Bailenson, J., Pontikakis, E., Mauss, I., Gross, J., Jabon, M., Hutcherson, C., Nass, C., & John, O. (2008). Real-time classification of evoked emotions using facial feature tracking and physiological responses. International Journal of Human Machine Studies, 66, 303-317.
- Bailenson, J., Blascovich, J., & Guadagno, R. (2008). Self representations in immersive virtual environments. Journal of Applied Social Psychology, 38(11), 2673-2690.
- Bailenson, J., Patel, K., Nielsen, A., Bajcsy, R., Jung, S., & Kurillo, G. (2008). The Effect of interactivity on learning physical actions in virtual reality. Media Psychology, 11, 354-376.
- Bailenson, J., Davies, A., Beall, A., Blascovich, J., Guadagno, R., & McCall, C. (2008). The effects of witness viewpoint distance, angle, and choice on eyewitness accuracy in police lineups conducted in immersive virtual environments. PRESENCE: Teleoperators and Virtual Environments, 17(3), 242-255.
- Bailenson, J., Yee, N., Blascovich, J., Beall, A., Lundblad, N., & Jin, M. (2008). The use of immersive virtual reality in the learning sciences: Digital transformations of teachers, students, and social context. The Journal of the Learning Sciences, 17(1), 102-141.
- Bailenson, J., Yee, N., Blascovich, J., & Guadagno, R. (2008). Transformed social interaction in mediated interpersonal communication. Mediated Interpersonal Communication, 77-99.
- Bailenson, J., & Yee, N. (2008). Virtual interpersonal touch: Haptic interaction and copresence in collaborative virtual environments. International Journal of Multimedia Tools and Applications, 37(1), 5-14.
- Yee, N., Bailenson, J., & Rickertsen, K. (2007). A meta-analysis of the impact of the inclusion and realism of human-like faces on user experiences in interfaces. Proceedings of the Conference on Computer-Human Interaction.
- Bailenson, J., Yee, N., Kim, A., & Tecarro, J. (2007). Sciencepunk: The influence of informed science fiction on virtual reality research. Open Court Publishing.
- Okita, S., Bailenson, J., & Schwartz, D. (2007). The mere belief of social interaction improves learning. Proceedings of the Twenty-ninth Meeting of the Cognitive Science Society.
- Yee, N., & Bailenson, J. (2007). The Proteus Effect: Self transformations in virtual reality. Human Communication Research, 33(3), 271-290.
- Yee, N., Bailenson, J., Urbanek, M., Chang, F., & Merget, D. (2007). The unbearable likeness of being digital; The persistence of nonverbal social norms in online virtual environments. Cyberpsychology and Behavior, 10, 115-121.
- Guadagno, R., Blascovich, J., Bailenson, J., & McCall, C. (2007). Virtual humans and persuasion: The effects of agency and behavioral realism. Media Psychology, 10, 1-22.
- Bailenson, J., & Yee, N. (2007). Virtual interpersonal touch and digital chameleons. Journal of Nonverbal Behavior, 31, 225-242.
- Bailenson, J., Yee, N., Brave, S., Merget, D., & Koslow, D. (2007). Virtual interpersonal touch: Expressing and recognizing emotions through haptic devices. Human-Computer Interaction, 22(3), 325-353.
- Bailenson, J., & Yee, N. (2006). A longitudinal study of task performance, head movements, subjective report, simulator sickness, and transformed social interaction in collaborative virtual environments. PRESENCE: Teleoperators and Virtual Environments, 15(6).
- Bailenson, J., Blascovich, J., Beall, A., & Noveck., B. (2006). Courtroom applications of virtual environments, immersive virtual environments, and collaborative virtual environments. Law and Policy, 28(2), 249-270.
- Deng, Z., Bailenson, J., Lewis, J., & Neumann, U. (2006). Perceiving visual emotions with speech. Proceedings of the 6th International Conference on Intelligent Virtual Agents.
- Bailenson, J., Yee, N., Merget, D., & Schroeder, R. (2006). The effect of behavioral realism and form realism of real-time avatar faces on verbal disclosure, nonverbal disclosure, emotion recognition, and copresence in dyadic interaction. PRESENCE: Teleoperators and Virtual Environments, 15, 359-372.
- Patel, K., Bailenson, J., Hack-Jung, S., Diankov, R., & Bajcsy, R. (2006). The effects of fully immersive virtual reality on the learning of physical tasks. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence.
- Bailenson, J., Garland, P., Iyengar, S., & Yee, N. (2006). Transformed facial similarity as a political cue: A preliminary investigation. Political Psychology, 27(3), 373-386.
- Bailenson, J. (2006). Transformed social interaction in collaborative virtual environments. Digital Media: Transformations in Human Communication, 255-264.
- Bailenson, J., & Beall, A. (2006). Transformed social interaction: Exploring the digital plasticity of avatars. Avatars at Work and Play: Collaboration and Interaction in Shared Virtual Environments.
- Yee, N., & Bailenson, J. (2006). Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence.
- Bailenson, J., & Yee, N. (2005). Digital Chameleons: Automatic assimilation of nonverbal gestures in immersive virtual environments. Psychological Science, 16, 814-819.
- Blascovich, J., & Bailenson, J. (2005). Immersive Virtual Environments and Education Simulations. Virtual Decisions: Digital Simulations for Teaching Reasoning in the Social Sciences and Humanities.
- Bailenson, J., Swinth, K., Hoyt, C., Persky, S., Dimov, A., & Blascovich, J. (2005). The independent and interactive effects of embodied agent appearance and behavior on self-report, cognitive, and behavioral markers of copresence in immersive virtual environments. PRESENCE: Teleoperators and Virtual Environments, 14, 379-393.
- Bailenson, J., Beall, A., Blascovich, J., Loomis, J., & Turk, M. (2005). Transformed social interaction, augmented gaze, and social influence in immersive virtual environments. Human Communication Research, 31, 511-537.
- Bailenson, J., & Blascovich, J. (2004). Avatars. Encyclopedia of Human-Computer Interaction.
- Bailenson, J., Aharoni, E., Beall, A., Guadagno, R., Dimov, A., & Blascovich, J. (2004). Comparing behavioral and self-report measures of embodied agents’ social presence in immersive virtual environments.. Proceedings of the 7th Annual International Workshop on PRESENCE.
- Bailenson, J., Beall, A., Blascovich, J., & Rex, C. (2004). Examining virtual busts: Are photogrammetrically-generated head models effective for person identification?. PRESENCE: Teleoperators and Virtual Environments, 13(4), 416-427.
- Turk, M., Bailenson, J., Beall, A., Blascovich, J., & Guadagno, R. (2004). Multimodal transformed social interaction. Proceedings of the ACM Sixth International Conference on Multimodal Interfaces.
- Bailenson, J., Beall, A., Loomis, J., Blascovich, J., & Turk, M. (2004). Transformed social interaction: Decoupling representation from behavior and form in collaborative virtual environment. PRESENCE: Teleoperators and Virtual Environments, 13(4), 428-441.
- Bailenson, J., Blascovich, J., Beall, A., & Loomis, J. (2003). Interpersonal distance in immersive virtual environments. Personality and Social Psychology Bulletin, 29, 1-15.
- Beall, A., Bailenson, J., Loomis, J., Blascovich, J., & Rex, C. (2003). Non-zero-sum mutual gaze in collaborative virtual environments. Proceedings of HCI International.
- Bailenson, J., Beall, A., & Blascovich, J. (2003). Using virtual heads for person identification: An empirical study comparing photographs to photogrammetrically-generated models. Journal of Forensic Identification, 53(6), 722-728.
- Blascovich, J., Loomis, J., Beall, A., Swinth, K., Hoyt, C., & Bailenson, J. (2002). Immersive virtual environment technology as a methodological tool for social psychology. Psychological Inquiry, 13(2), 103-124.
- Blascovich, J., Loomis, J., Beall, A., Swinth, K., Hoyt, C., & Bailenson, J. (2002). Immersive virtual environment technology: Not just another research tool for social psychology. Psychological Inquiry, 13(2), 146-149.
- Bailenson, J., Beall, A., & Blascovich, J. (2002). Mutual gaze and task performance in shared virtual environments. Journal of Visualization and Computer Animation, 13, 1-8.
- Bailenson, J., Blascovich, J., Beall, A., & Loomis, J. (2001). Equilibrium theory revisited:Mutual gaze and personal space in virtual environments. PRESENCE: Teleoperators and Virtual Environments, 10, 583-598.
- Bailenson, J., Beall, A., Blascovich, J., Weisbuch, M., & Raimmundo, R. (2001). Intelligent agents who wear your face: Users’ reactions to the virtual self. Lecture Notes in Artificial Intelligence, 86-99.
- Roswell, R., Cogburn, C., Tocco, J., Martinez, J., Bangeranye, C., Bailenson, J., Wright, M., Mieres, J., & Smith, L. Cultivating Empathy Through Virtual Reality. Academic Medicine. https://doi.org/10.1097/ACM.0000000000003615
- Jun, H., & Bailenson, J. Effects of Behavioral and Anthropomorphic Realism on Social Influence with Virtual Humans in AR. Adjunct Proceeding of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR).
- Bailenson, J. Experience on Demand Chapter 1: Practice Made Perfect. W.W. Norton.
- DeVeaux, C., & Bailenson, J. Learning about VR in VR. XRDS: Crossroads, The ACM Magazine for Students, 29(1), 14-19. https://doi.org/10.1145/3558189
- Jun, H., Miller, M., Herrera, F., Reeves, B., & Bailenson, J. Stimulus Sampling with 360-Videos: Examining Head Movements, Arousal, Presence, Simulator Sickness, and Preference on a Large Sample of Participants and Videos. IEEE Transactions on Affective Computing, 5(2), 112-125.
- Jun, H., & Bailenson, J. Temporal RVL: A Depth Stream Compression Method. IEEE Virtual Reality (VR.
- Sims, T., Raposo, S., Bailenson, J., & Carstensen, L. The future is now: Age-progressed images motivate community college students to prepare for their financial futures. Journal of Experimental Psychology: Applied. https://doi.org/10.1037/xap0000275
- Nascimento, A., Queiroz, A., Vismari, L., Bailenson, J., Cugnasca, P., Camargo, J., & De Almeida, J. The Role of Virtual Reality in Autonomous Vehicles’ Safety. 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR). https://doi.org/10.1109/AIVR.2019.00017
- Fauville, G., Queiroz, A., & Bailenson, J. Virtual reality as a promising tool to promote climate change awareness. Technology and Health: Promoting Attitude and Behavior Change, 91-108. https://doi.org/10.1016/B978-0-12-816958-2.00005-8
- Bullock, K., Won, A., Bailenson, J., & Friedman, R. Virtual Reality-Delivered Mirror Visual Feedback and Exposure Therapy for FND: A Midpoint Report of a Randomized Controlled Feasibility Study. The Journal of Neuropsychiatry and Clinical Neurosciences. https://doi.org/doi.org/10.1176/appi.neuropsych.19030071