Immersion/Presence
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Main content start
Results for: Immersion/Presence
- Santoso, Monique, and Jeremy Bailenson. “ How Video Passthrough Headsets Influence Perception of Self and Others”, In Press at Cyberpsychology, Social Behavior and Networking. https://doi.org/10.1089/cyber.2024.0398 .
- Bailenson, Jeremy, Brian Beams, James Brown, Cyan DeVeaux, Eugy Han, Anna Queiroz, Rabindra Ratan, Monique Santoso, Tara Srirangarajan, Yujie Tao, and Portia Wang. “Seeing the World through Digital Prisms: Psychological Implications of Passthrough Video Usage in Mixed Reality”, Technology, Mind, and Behavior (TMB), 5, no. 2 (June 24, 2024). https://doi.org/10.1037/tmb0000129.
- Han, Eugy, and Ivan Quintero. “ Enacting Virtual Boundaries: Music Video and the Changing Technological Landscape”.. Bloomsbury Publishing, October 5, 2023.
- Han, E., Miller, C. DeVeaux, H. Jun, K.L. Nowak, J.T. Hancock, N. Ram, and J.N. Bailenson. “People, Places, and Time: A Large-Scale, Longitudinal Study of Transformed Avatars and Environmental Context in Group Interaction in the Metaverse”, Journal of Computer-Mediated Communication. https://doi.org/10.1093/jcmc/zmac031.
- Miller, M.R., and J.N. Bailenson. “Social Presence Outside the Augmented Reality Field of View”, Frontiers in Virtual Reality. https://doi.org/10.3389/frvir.2021.656473.
- Fauville, G., A.C.M. Queiroz, E.S. Woolsey, J.W. Kelly, and J.N. Bailenson. “The Effect of Water Immersion on Vection in Virtual Reality”, Scientific Reports, 11 (2021). https://doi.org/10.1038/s41598-020-80100-y.
- Erickson-Davis, C., T.M. Luhrmann, L.M. Kurina, K. Weisman, A. Cornman, and J. Bailenson. “The Sense of Presence: Lessons from Virtual Reality”, Religion, Brain & Behavior. https://doi.org/10.1080/2153599X.2021.1953573.
- Norouzi, Nahal, Gerd Bruder, Austin Erickson, Kangsoo Kim, Jeremy Bailenson, Pamela Wisniewski, Charlie Hughes, and And Greg Welch. “Virtual Animals As Diegetic Attention Guidance Mechanisms in 360-Degree Experiences”, IEEE Transactions on Visualization and Computer Graphics. https://doi.org/10.1109/TVCG.2021.3106490.
- Herrera, F., and J.N. Bailenson. “Virtual Reality Perspective- Taking at Scale: Effect of Avatar Representation, Choice, and Head Movement on Prosocial Behaviors”, New Media & Society, 23, no. 8 (2021): 2189-2209. https://doi.org/10.1177/1461444821993121.
- Li, B.J., J.N. Bailenson, E. Ogle, and J. Zaki. “Exploring the Heart Rate As a Chronemic Cue in Virtual Settings: How Perceptions of Consistent and Varied Heart Rates of a Storyteller Influence Self-Reported Other-Arousal”, Media Psychology. https://doi.org/10.1080/15213269.2020.1788394.
- Oh, C., F. Herrera, and J.N. Bailenson. “The Effects of Immersion and Real-World Distractions on Virtual Social Interactions”, Cyberpsychology, Behavior, and Social Networking, 22, no. 6 (2019): 365-72. https://doi.org/10.3389/frobt.2018.00114">doi.org/10.3389/frobt.2018.00114.
- Oh, S.Y., J.N. Bailenson, and G.F. Welch. “A Systematic Review of Social Presence: Definition, Antecedents, and Implications”, Frontiers in Robotics and AI, 5, no. 14 (2018): 1-34. https://doi.org/doi.org/10.3389/frobt.2018.00114.
- Bailenson, J.N. Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do. W.W. Norton, 2018.
- Li, B., and J.N. Bailenson. “Exploring the Influence of Haptic and Olfactory Cues of a Virtual Donut on Satiation and Eating Behavior”, PRESENCE: Teleoperators and Virtual Environments, 26, no. 3 (2018): 337-54.
- Markowitz, D.M., R. Laha, B.P. Perone, R.D. Pea, and J.N. Bailenson. “Immersive Virtual Reality Field Trips Facilitate Learning About Climate Change”, Frontiers in Psychology, 9 (2018). https://doi.org/10.3389/fpsyg.2018.02364.
- Li, B.J., J.N. Bailenson, A. Pines, W.J. Greenleaf, and L.M. Williams. “A Public Database of Immersive VR Videos With Corresponding Ratings of Arousal, Valence, and Correlations Between Head Movements and Self Report Measures”, Frontiers in Psychology, 8 (2017). https://doi.org/10.3389/fpsyg.2017.02116.
- Daher, S., K. Kim, M. Lee, G. Bruder, R. Schubert, J.N. Bailenson, and G.F. Welch. “Can Social Presence Be Contagious? Effects of Social Presence Priming on Interaction With Virtual Humans”, IEEE Symposium on 3D User Interfaces, 201-2.
- Bailey, J.O., and J.N. Bailenson. “Considering Virtual Reality in children’s Lives”, Journal of Children and Media, 11, no. 1 (2017): 107-13. https://doi.org/10.1080/17482798.2016.1268779.
- Bailey, J.O., and J.N. Bailenson. “Immersive Virtual Reality and the Developing Child”, Cognitive Development in Digital Contexts, 181-200.
- Kim, K., D. Maloney, G. Bruder, J.N. Bailenson, and G.F. Welch. “The Effects of Virtual human’s Spatial and Behavioral Coherence With Physical Objects on Social Presence in AR”, Computer Animation and Virtual Worlds, 28 (2017).