Learning
Main content start
Main content start
Results for: Learning
- Han, Eugy, Portia Wang, Cyan DeVeaux, Gabriella Harari, and Jeremy Bailenson. “Understanding the Role of Virtual Mobility on How and What People Create in Virtual Reality”, Thinking Skills and Creativity, 56 (June 2025). https://doi.org/10.1016/j.tsc.2024.101699.
- Srirangarajan, Tara, Portia Wang, and Jeremy Bailenson. “Multimodal Analytics in Virtual Reality (In Press)”, Plass, J., Mayer, R. & Makransky, G. (Eds.), The Handbook of Learning in Virtual Reality.
- Wang, Portia, Tara Srirangarajan, and Jeremy Bailenson. “Social Processes of Learning in Virtual Reality (In Press)”, Plass, J., Mayer, R. & Makransky, G. (Eds.), The Handbook of Learning in Virtual Reality.
- Wang, Portia, and Jeremy Bailenson. “Virtual Reality As a Research Tool (In Press)”, Reimer, L. van Swol., & A. Florack (Eds.), The Routledge Handbook of Communication and Social Cognition.
- Han, Eugy, Ian Strate, Kristine Nowak, and Jeremy Bailenson. “How Different Training Types and Computer Anxiety Influence Performance and Experiences in Virtual Reality”, Media and Communication, 12 (November 27, 2024). https://doi.org/10.17645/mac.8730.
- Han, Eugy, and Jeremy Bailenson. “Lessons for in Virtual Classrooms: Designing a Model for Classrooms Inside Virtual Reality”, Communication Education, 73, no. 2 (March 20, 2024): 234-43. https://doi.org/10.1080/03634523.2024.2312879.
- Beams, Brian, and Lissa Crofton-Sleigh. Past and Future Presence: Approaches for Implementing XR Technology in Humanities and Art Education. Amherst College Press, 2024. https://doi.org/10.3998/mpub.14371789.
- Kuvar, Vishal, Jeremy Bailenson, and Caitlin Mills. “A Novel Quantitative Assessment of Engagement in Virtual Reality: Task- Unrelated Thought Is Reduced Compared to 2D Videos”, Computers & Education. https://doi.org/10.1016/j.compedu.2023.104959.
- Han, E., Miller, C. DeVeaux, H. Jun, K.L. Nowak, J.T. Hancock, N. Ram, and J.N. Bailenson. “People, Places, and Time: A Large-Scale, Longitudinal Study of Transformed Avatars and Environmental Context in Group Interaction in the Metaverse”, Journal of Computer-Mediated Communication. https://doi.org/10.1093/jcmc/zmac031.
- Queiroz, A., E. McGivney, S. Liu, C. Anderson, B. Beams, C. DeVeaux, K. Frazier, E. Han, M. Miller, X. Petersen, E. Woolsey, J. Hancock, and J. Bailenson. “Collaborative Tasks in Immersive Virtual Reality Increase Learning”, Proceedings of the 16th International Conference on Computer-Supported Collaborative Learning-CSCL 2023.
- Queiroz, A.C.M., G. Fauville, A.T. Abeles, A. Levett, and J.N. Bailenson. “The Efficacy of Virtual Reality on Climate Change Education Increases With Amount of Body Movement and Message Specificity”, Sustainability, 15, no. 7 (2023): 5814. https://doi.org/10.3390/su15075814.
- Queiroz, A.C.M., G. Fauville, F. Herrera, M.I.S. Leme, and J.N. Bailenson. “Do Students Learn Better With Immersive Virtual Reality Videos Than Conventional Videos? A Comparison of Media Effects With Middle School Girls”., Technology, Mind and Behavior. https://doi.org/10.1037/tmb0000082.
- Han, E., K. Nowak, and J. Bailenson. “Prerequisites for Learning in Networked Immersive Virtual Reality”, Technology, Mind, and Behavior, 3, no. 4 (2022). https://doi.org/10.1037/tmb0000094.
- Ahn, Sun Joo, Kristine Nowak, and Jeremy Bailenson. “Unintended Consequences of Spatial Presence on Learning in Virtual Reality”, Computers & Education, 186 (2022). https://doi.org/10.1016/j.compedu.2022.104532.
- Sonalkar, N., A. Mabogunje, M.R. Miller, J.N. Bailenson, and L. Leifer. “Augmenting Learning of Design Teamwork Using Immersive Virtual Reality”, Design Thinking Research. Understanding Innovation, 67-76. https://doi.org/10.1007/978-3-030-28960-7_.
- Chang, F., M. Luo, G. Walton, L. Aguilar, and J. Bailenson. “Stereotype Threat in Virtual Learning Environments: Effects of Avatar Gender and Sexist Behavior on Women’s Math Learning Outcomes”, Cyberpsychology, Behavior, and Social Networking.
- Bailenson, J.N. Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do. W.W. Norton, 2018.
- Markowitz, D.M., R. Laha, B.P. Perone, R.D. Pea, and J.N. Bailenson. “Immersive Virtual Reality Field Trips Facilitate Learning About Climate Change”, Frontiers in Psychology, 9 (2018). https://doi.org/10.3389/fpsyg.2018.02364.
- Won, A.S., B. Perone, M. Friend, and J.N. Bailenson. “Identifying Anxiety Through Tracked Head Movements in a Virtual Classroom”, Cyberpsychology, Behavior, and Social Networking, 19, no. 6 (2016): 380-87.
- Brown, T., V. Carr, K. LaRocque, S. Favila, A. Gordon, B. Bowles, J. Bailenson, and A. Wagner. “Prospective Representation of Navigational Goals in the Human Hippocampus”, Science, 352 (2016): 1323-6. https://doi.org/10.1126/science.aaf0784.