Social Interaction
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Main content start
Results for: Social Interaction
- Wang, Portia, Tara Srirangarajan, and Jeremy Bailenson. “Social Processes of Learning in Virtual Reality (In Press)”, Plass, J., Mayer, R. & Makransky, G. (Eds.), The Handbook of Learning in Virtual Reality.
- Tao, Yujie, Jordan Egelman, and Jeremy Bailenson. “I Feel You: Impact of Shared Body Sensations on Social Interactions in Virtual Reality”, IEEE International Symposium on Mixed and Augmented Reality. https://doi.org/10.1109/ISMAR62088.2024.00126.
- Han, Eugy, Cyan DeVeaux, Mark Miller, Gabriella Harari, Jeffrey Hancock, Nilam Ram, and Jeremy Bailenson. “Alone Together, Together Alone: The Effects of Social Context on Nonverbal Behavior in Virtual Reality”, PRESENCE: Virtual and Augmented Reality.
- Han, Eugy, and Jeremy Bailenson. “Social Interaction in VR”, Oxford Research Encyclopedia of Communication. https://doi.org/10.1093/acrefore/9780190228613.013.1489.
- Wang, Portia, Mark Miller, Anna Queiroz, and Jeremy Bailenson. “Socially Late, Virtually Present: The Effects of Transforming Asynchronous Social Interactions in Virtual Reality ”, Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3613904.3642244.
- Han, Eugy, and Jeremy Bailenson. “Moral Behavior in Virtual Reality”, Exploring Extented Realities, pp. 170-187. https://doi.org/10.4324/9781003359494-13.
- Han, E., Miller, C. DeVeaux, H. Jun, K.L. Nowak, J.T. Hancock, N. Ram, and J.N. Bailenson. “People, Places, and Time: A Large-Scale, Longitudinal Study of Transformed Avatars and Environmental Context in Group Interaction in the Metaverse”, Journal of Computer-Mediated Communication. https://doi.org/10.1093/jcmc/zmac031.
- Akselrad, D., C. DeVeaux, E. Han, M.R. Miller, and J. Bailenson. “ Body Crumple, Sound Intrusion, and Embodiment Violation: Toward a Framework for Miscommunication in VR”, CSCW ’23 Companion, October 14–18, 2023, Minneapolis, MN, USA. https://doi.org/10.1145/3584931.3606968.
- Miller, M.R., C. DeVeaux, E. Han, N. Ram, and J.N. Bailenson. “A Large-Scale Study of Proxemics and Gaze in Groups”, IEEE Conference on Virtual Reality and 3D User Interfaces.
- DeVeaux, Cyan, D.M. Markowitz, E. Han, M.R. Miller, J.T. Hancock, and J.N. Bailenson. “Descriptive Linguistic Patterns of Group Conversations in VR”, 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
- Wang, P., M.R. Miller, and J.N. Bailenson. “The Belated Guest: Exploring the Design Space for Transforming Asynchronous Social Interactions in Virtual Reality”, IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
- Bailenson, J.N. “Nonverbal Overload: A Theoretical Argument for the Causes of Zoom Fatigue”, Technology, Mind, and Behavior, 1, no. 3 (2021). https://doi.org/10.1037/tmb0000030.
- Jun, H., and J. Bailenson. “Nonverbal Synchrony, Media, and Emotion”, Routledge International Handbook of Emotions and Media, 303-15. https://doi.org/10.4324/9780429465758.
- Miller, M.R., and J.N. Bailenson. “Social Presence Outside the Augmented Reality Field of View”, Frontiers in Virtual Reality. https://doi.org/10.3389/frvir.2021.656473.
- Hancock, J.T., and J.N. Bailenson. “The Social Impact of Deepfakes”, Cyberpsychology, Behavior, and Social Networking, 149-52. https://doi.org/10.1089/cyber.2021.29208.jth.
- Markowitz, D., and J. Bailenson. “Virtual Reality and Emotion: A 5-Year Systematic Review of Empirical Research (2015-2019)”, Oxford University Press. https://doi.org/10.31234/osf.io/tpsmr.
- Fauville, G., M. Luo, A.C.M. Queiroz, J.N. Bailenson, and J. Hancock. “Zoom Exhaustion & Fatigue Scale”, Computers in Human Behavior Reports, 4 (2021). https://doi.org/10.1016/j.chbr.2021.100119.
- Herrera, F., S.Y. Oh, and J.N. Bailenson. “Effect of Behavioral Realism on Social Interactions Inside Collaborative Virtual Environments”, PRESENCE: Teleoperators and Virtual Environments. https://doi.org/10.1162/pres_a_00324.
- Li, B.J., J.N. Bailenson, E. Ogle, and J. Zaki. “Exploring the Heart Rate As a Chronemic Cue in Virtual Settings: How Perceptions of Consistent and Varied Heart Rates of a Storyteller Influence Self-Reported Other-Arousal”, Media Psychology. https://doi.org/10.1080/15213269.2020.1788394.
- Oh, C.K., D. Kruzic, F. Herrera, and J. Bailenson. “Facial Expressions Contribute More Than Body Movements to Conversational Outcomes in Avatar-Mediated Virtual Environments”, Sci Rep, 10 (2020). https://doi.org/10.1038/s41598-020-76672-4.