Social Interaction
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Main content start
Results for: Social Interaction
- Miller, M.R., H. Jun, F. Herrera, Yu Villa, G. Welch, and J.N. Bailenson. “Social Interaction in Augmented Reality”, PLoS ONE, 14, no. 5 (2019). https://doi.org/10.1371/journal.pone.0216290.
- Oh, C., F. Herrera, and J.N. Bailenson. “The Effects of Immersion and Real-World Distractions on Virtual Social Interactions”, Cyberpsychology, Behavior, and Social Networking, 22, no. 6 (2019): 365-72. https://doi.org/10.3389/frobt.2018.00114">doi.org/10.3389/frobt.2018.00114.
- Bailey, J.O., J.N. Bailenson, J. Obradovic, and N. Aguiar. “Virtual Reality’s Effect on Children’s Inhibitory Control, Social Compliance, and Sharing”, The Journal of Applied Developmental Psychology.
- Oh, S.Y., J.N. Bailenson, and G.F. Welch. “A Systematic Review of Social Presence: Definition, Antecedents, and Implications”, Frontiers in Robotics and AI, 5, no. 14 (2018): 1-34. https://doi.org/doi.org/10.3389/frobt.2018.00114.
- Bailenson, J.N. Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do. W.W. Norton, 2018.
- Van Loon, A., J.N. Bailenson, J. Zaki, J. Bostick, and R. Willer. “Virtual Reality Perspective-Taking Increases Cognitive Empathy for Specific Others”, PLoS ONE, 13, no. 8 (2018). https://doi.org/10.1371/journal.pone.0202442.
- Daher, S., K. Kim, M. Lee, G. Bruder, R. Schubert, J.N. Bailenson, and G.F. Welch. “Can Social Presence Be Contagious? Effects of Social Presence Priming on Interaction With Virtual Humans”, IEEE Symposium on 3D User Interfaces, 201-2.
- Daher, S., K. Kim, M. Lee, A. Raij, R. Schubert, J.N. Bailenson, and G.F. Welch. “Exploring Social Presence Transfer in Real-Virtual Human Interaction”, Virtual Reality, 165-66.
- Oh, S.Y., J. Bailenson, N. Kr?mer, and B. Li. “Let the Avatar Brighten Your Smile: Effects of Enhancing Facial Expressions in Virtual Environments”, PLoS ONE, 11, no. 9 (2016). https://doi.org/10.1371/journal.pone.0161794.
- Lee, M., K. Kim, S. Daher, A. Raij, J. Bailenson, and G. Welch. “The Wobbly Table: Increasing Social Presence via Physical-Virtual Object-Mediated Interaction”, 2016 IEEE, 11-17.
- Scarborough, J.K., and J.N. Bailenson. Avatar Psychology. The Oxford Handbook of Virtuality, 2014.
- Segovia, K.Y., and J.N. Bailenson. “Virtual Imposters: Responses to Avatars That Do Not Look Like Their Controllers”, Social Influence, 7, no. 4 (2012): 285-303.
- Blascovich, J., and J.N. Bailenson. Infinite Reality - Avatars, Eternal Life, New Worlds, and the Dawn of the Virtual Revolution. William Morrow, 2011.
- Bailenson, J.N., and J. Blascovich. “Virtual Reality and Social Networks Will Be a Powerful Combination: Avatars Will Make Social Networks Seductive”, IEEE Spectrum.
- Janssen, J.H., J.N. Bailenson, W.A. IJsselsteijn, and J.H.D.M. Westerink. “Intimate Heartbeats: Opportunities for Affective Communication Technology”, IEEE Transactions on Affective Computing, 1, no. 2 (2010): 72-80.
- McCall, C., J.N. Bailenson, J. Blascovich, and A.C. Beall. “Leveraging Collaborative Virtual Environment Technology for Inter-Population Research on Persuasion in a Classroom Setting”, PRESENCE: Teleoperators & Virtual Environments, 18, no. 5 (2009): 361-69.
- Yee, N., J.N. Bailenson, and N. Ducheneaut. “The Proteus Effect: Implications of Transformed Digital Self-Representation on Online and Offline Behavior”, Communication Research, 36, no. 2 (2009): 285-312.
- Fox, J., D. Arena, and J.N. Bailenson. “Virtual Reality: A Survival Guide for the Social Scientist”, Journal of Media Psychology, 21, no. 3 (2009): 95-113.
- Fox, J., and J.N. Bailenson. “Virtual Virgins and Vamps: The Effects of Exposure to Female characters’ Sexualized Appearance and Gaze in an Immersive Virtual Environment”, Sex Roles, 61, no. 3 (2009): 147-57.
- Bailenson, J.N., N. Yee, K. Patel, and A.C. Beall. “Detecting Digital Chameleons”, Computers in Human Behavior, 24 (2008): 66-87.