Publications
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- Han, E., & Bailenson, J. (2023). Moral Behavior in Virtual Reality. Exploring Extented Realities, pp. 170-187. https://doi.org/10.4324/9781003359494-13
- DeVeaux, C. ., Han, E., Landay, J., & Bailenson, J. (2023). Exploring the Relationship Between Attribute Discrepancy and Avatar Embodiment in Immersive Social Virtual Reality. Cyberpsychology, Behavior, and Social Networking , 26(11). https://doi.org/10.1089/cyber.2023.0210
- Han, E. ., & Quintero, I. . (2023). Enacting Virtual Boundaries: Music Video and the Changing Technological Landscape.. Traveling Music Videos, 231. Bloomsbury Publishing.
- Queiroz, A., Lee, A., Luo, M. ., Fauville , G., Hancock, J., & Bailenson, J. (2023). Too tired to connect: Understanding the associations between video-conferencing, social connection and well-being through the lens of zoom fatigue. Computers in Human Behavior, 149(107968). https://doi.org/10.1016/j.chb.2023.107968
- Brown, J., Bailenson, J., & Hancock, J. (2023). Misinformation in Virtual Reality. Journal of Online Trust and Safety, 1(5). https://doi.org/10.54501/jots.v1i5.120
- Han, E., Miller, ., DeVeaux, C., Jun, H., Nowak, K., Hancock, J., Ram, N., & Bailenson, J. (2023). People, places, and time: a large-scale, longitudinal study of transformed avatars and environmental context in group interaction in the metaverse. Journal of Computer-Mediated Communication. https://doi.org/10.1093/jcmc/zmac031
- Akselrad, D., DeVeaux, C., Han, E., Miller, M., & Bailenson, J. (2023). Body Crumple, Sound Intrusion, and Embodiment Violation: Toward a Framework for Miscommunication in VR. CSCW ’23 Companion, October 14–18, 2023, Minneapolis, MN, USA. https://doi.org/10.1145/3584931.3606968
- Miller, M., DeVeaux, C., Han, E., Ram, N., & Bailenson, J. (2023). A Large-Scale Study of Proxemics and Gaze in Groups. IEEE Conference on Virtual Reality and 3D User Interfaces.
- Queiroz, A., McGivney, E., Liu, S., Anderson, C., Beams, B., DeVeaux, C., Frazier, K., Han, E., Miller, M., Petersen, X., Woolsey, E., Hancock, J., & Bailenson, J. (2023). Collaborative Tasks in Immersive Virtual Reality Increase Learning. Proceedings of the 16th International Conference on Computer-Supported Collaborative Learning-CSCL 2023.
- DeVeaux, C., Markowitz, D., Han, E., Miller, M., Hancock, J., & Bailenson, J. (2023). Descriptive Linguistic Patterns of Group Conversations in VR. 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
- Moore, R. ., Hancock, J., & Bailenson, J. (2023). From 65 to 103, Older Adults Experience Virtual Reality Differently Depending on Their Age: Evidence from a Large-Scale Field Study in Nursing Homes and Assisted Living Facilities. CYBERPSYCHOLOGY, BEHAVIOR, AND SOCIAL NETWORKING, 26(12). https://doi.org/10.1089/cyber.2023.0188
- Wang, P., Miller, M., & Bailenson, J. (2023). The Belated Guest: Exploring the Design Space for Transforming Asynchronous Social Interactions in Virtual Reality. IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
- Queiroz, A., Fauville, G., Abeles, A., Levett, A., & Bailenson, J. (2023). The Efficacy of Virtual Reality on Climate Change Education Increases with Amount of Body Movement and Message Specificity. Sustainability, 15(7), 5814. https://doi.org/10.3390/su15075814
- Fauville, G., Luo, M., Queiroz, A., Lee, A., Bailenson, J., & Hancock, J. (2023). Video-conferencing usage dynamics and nonverbal mechanisms exacerbate Zoom Fatigue, particularly for women. Computers in Human Behavior Reports. https://doi.org/10.1016/ j.chbr.2023.100271
- Jun, H., Shaik, H., DeVeaux, C., Lewek, M., Fuchs, H., & Bailenson, J. (2022). An Evaluation Study of 2D and 3D Teleconferencing for Remote Physical Therapy. PRESENCE: Virtual and Augmented Reality. https://doi.org/10.1162/pres_a_00379
- Mado, M., Fauville, G., Jun, H., Most, E., Strang, C., & Bailenson, J. (2022). Accessibility of Educational Virtual Reality for Children during the COVID-19 Pandemic. Technology, Mind and Behavior.
- Queiroz, A., Fauville, G., Herrera, F., Leme, M., & Bailenson, J. (2022). Do Students Learn Better with Immersive Virtual Reality Videos than Conventional Videos? A Comparison of Media Effects with Middle School Girls.. Technology, Mind and Behavior. https://doi.org/10.1037/tmb0000082
- Han, E., Nowak, K., & Bailenson, J. (2022). Prerequisites for Learning in Networked Immersive Virtual Reality. Technology, Mind, and Behavior, 3(4). https://doi.org/10.1037/tmb0000094
- Rawski, S., Foster, J., & Bailenson, J. (2022). Sexual Harassment Bystander Training Effectiveness: Experimentally Comparing 2D Video to Virtual Reality Practice. Technology, Mind and Behavior.
- Norouzi, N., Kim, K., Bruder, G., Bailenson, J., Wisniewski, P., & Welch, G. (2022). The Advantages of Virtual Dogs Over Virtual People: Using Augmented Reality to Provide Social Support in Stressful Situations. International Journal of Human-Computer Studies. https://doi.org/10.1016/j.ijhcs.2022.102838