Bailenson, J.N. & Segovia, K.Y. (2010). Virtual doppelgangers: Psychological effects of avatars who ignore their owners. In W. S. Bainbridge (Ed.), Online worlds: Convergence of the real and the virtual (175-186). Springer: New York.
Publications
Virtual doppelgangers:
The evolution of social behavior over time in Second Life
Harris, H., Bailenson, J.N., Nielsen A. & Yee, N. (2009). The evolution of social behavior over time in Second Life. PRESENCE: Teleoperators & Virtual Environments, 18 (6), 294-303.
Virtual Reality: A survival guide for the social scientist
Fox, J., Arena, D., & Bailenson, J.N. (2009). Virtual Reality: A survival guide for the social scientist. Journal of Media Psychology, 21 (3), 95-113.
Leveraging collaborative virtual environment technology for inter-population research on persuasion in a classroom setting
McCall, C., Bailenson, J.N., Blascovich, J., & Beall, A. C. (2009). Leveraging collaborative virtual environment technology for inter-population research on persuasion in a classroom setting. PRESENCE: Teleoperators & Virtual Environments, 18 (5), 361-369.
Virtually true: Children’s acquisition of false memories in virtual reality
Segovia, K.Y. & Bailenson, J.N. (2009). Virtually true: Children’s acquisition of false memories in virtual reality. Media Psychology, 12, 371-393. read more…
Virtual experiences, physical behaviors:
The effect of presence on imitation of an eating avatar
Fox, J., Bailenson, J.N., & Binney, J. (2009). Virtual experiences, physical behaviors: The effect of presence on imitation of an eating avatar. PRESENCE: Teleoperators & Virtual Environments, 18(4), 294-303.
Virtual virgins and vamps: The effects of exposure to female characters’ sexualized appearance and gaze in an immersive virtual environment
Fox, J., & Bailenson, J.N. (2009). Virtual virgins and vamps: The effects of exposure to female characters’ sexualized appearance and gaze in an immersive virtual environment. Sex Roles, 61 (3-4), 147-157.
The influence of racial embodiment on racial bias in immersive virtual environments
Groom, V., Bailenson, J.N., & Nass, C. (2009). The influence of racial embodiment on racial bias in immersive virtual environments. Social Influence, 4(1), 1-18.
Morality in tele-immersive environments
Segovia, K.Y., Bailenson, J.N., Monin, B. (2009). Morality in tele-immersive environments. Proceedings of the International Conference on Immersive Telecommunications (IMMERSCOM), May 27 – 29, Berkeley, CA, USA.
The difference between being and seeing: The relative contribution of self perception and priming to behavioral changes via digital self-representation
Yee, N. & Bailenson, J.N. (2009). The difference between being and seeing: The relative contribution of self perception and priming to behavioral changes via digital self-representation. Media Psychology, 12(2), 195-209.
Virtual self-modeling:
The effects of vicarious reinforcement and identification on exercise behaviors
Fox, J., & Bailenson, J.N. (2009). Virtual self-modeling: The effects of vicarious reinforcement and identification on exercise behaviors. Media Psychology, 12, 1-25.
The Proteus Effect:
Implications of transformed digital self-representation on online and offline behavior
Yee, N., Bailenson, J.N., & Ducheneaut, N. (2009). The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Communication Research, 36 (2), 285-312.
A method for longitudinal behavioral data collection in Second Life
Yee, N., Bailenson, J.N. (2008). A method for longitudinal behavioral data collection in Second Life, PRESENCE: Teleoperators and Virtual Environments. 17(6), 594-596.
Facial similarity between voters and candidates causes influence
Bailenson, J.N., Iyengar, S., Yee, N., & Collins, N. (2008). Facial similarity between voters and candidates causes influence. Public Opinion Quarterly, 72 (5), 935-961.
Self representations in immersive virtual environments
Bailenson, J.N., Blascovich, J., & Guadagno, R.E. (2008). Self representations in immersive virtual environments. Journal of Applied Social Psychology, 38, 11, pp. 2673-2690.
The Effect of interactivity on learning physical actions in virtual reality
Bailenson, J.N., Patel, K., Nielsen, A., Bajcsy, R., Jung, S., & Kurillo, G. (2008). The Effect of interactivity on learning physical actions in virtual reality. Media Psychology, 11, 354–376.
The effects of witness viewpoint distance, angle, and choice on eyewitness accuracy in police lineups conducted in immersive virtual environments
Bailenson, J.N., Davies, A., Beall. A.C., Blascovich, J., Guadagno, R.E., & McCall, C. (2008). The effects of witness viewpoint distance, angle, and choice on eyewitness accuracy in police lineups conducted in immersive virtual environments. PRESENCE: Teleoperators and Virtual Environments, 17(3), 242-255.
Facial expressions as predictors of online buying intention
Ahn, S.J., Jabon, M.E., & Bailenson, J.N. (2008). Facial expressions as predictors of online buying intention. Proceedings of the 58th Annual International Communication Association Conference. May 22-26, Montreal, Canada.
Feeling more connected to your future self: Using immersive virtual reality to increase retirement saving
Ersner-Hershfield, H., Bailenson, J.N., & Carstensen, L.L. (2008). Feeling more connected to your future self: Using immersive virtual reality to increase retirement saving. Poster presented at the Association for Psychological Science Annual Convention, Chicago, IL.
The use of immersive virtual reality in the learning sciences:
Digital transformations of teachers, students, and social context
Bailenson, J.N., Yee, N., Blascovich, J., Beall, A.C., Lundblad, N., & Jin, M. (2008). The use of immersive virtual reality in the learning sciences: Digital transformations of teachers, students, and social context. The Journal of the Learning Sciences, 17 (1), 102-141.