Li, B. J., Bailenson, J. N., Ogle, E., & Zaki, J. (2020). Exploring the heart rate as a chronemic cue in virtual settings: How perceptions of consistent and varied heart rates of a storyteller influence self-reported other-arousal, empathy and social presence. Media Psychology. doi.org/10.1080/15213269.2020.1788394
read more…
Publications
The Effects of Immersion and Real-World Distractions on Virtual Social Interactions
Oh, C., Herrera, F., & Bailenson, J.N. (2019) The Effects of Immersion and Real-World Distractions on Virtual Social Interactions, Cyberpsychology, Behavior, and Social Networking, 22 (6), 365-372. doi.org/10.3389/frobt.2018.00114
Immersive Virtual Reality Field Trips Facilitate Learning About Climate Change
Markowitz, D.M., Laha, R., Perone, B.P., Pea, R.D. & Bailenson J.N. (2018). Immersive Virtual Reality Field Trips Facilitate Learning About Climate Change. Frontiers in Psychology, 9, DOI=10.3389/fpsyg.2018.02364
read more…
A Systematic Review of Social Presence: Definition, Antecedents, and Implications
Oh, S.Y., Bailenson, J.N. & Welch, G.F. A Systematic Review of Social Presence: Definition, Antecedents, and Implications (2018), Frontiers in Robotics and AI, 5 (14), 1-34. doi.org/10.3389/frobt.2018.00114
read more…
Exploring the influence of haptic and olfactory cues of a virtual donut on satiation and eating behavior
Li., B. & Bailenson, J.N. (2018) Exploring the influence of haptic and olfactory cues of a virtual donut on satiation and eating behavior. PRESENCE: Teleoperators and Virtual Environments, 26(3), 337-354.
Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do
Bailenson, J.N. (2018). Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do. New York: W.W. Norton. read more…
A Public Database of Immersive VR Videos with Corresponding Ratings of Arousal, Valence, and Correlations between Head Movements and Self Report Measures
Li, B.J., Bailenson, J.N., Pines, A. Greenleaf, W.J. & Williams, L.M. (2017). A Public Database of Immersive VR Videos with Corresponding Ratings of Arousal, Valence, and Correlations between Head Movements and Self Report Measures. Frontiers in Psychology, 8 (2116), doi:10.3389/fpsyg.2017.02116.
read more…
Immersive Virtual Reality and the Developing Child
Bailey, J.O., & Bailenson, J.N. (2017). Immersive virtual reality and the developing child. In P. Brooks and F. Blumberg (Eds.), Cognitive Development in Digital Contexts (pp. 181-200). San Diego, CA: Elsevier.
read more…
Virtual Reality and Prosocial Behavior
Shriram, K., Oh, S.Y. & Bailenson, J.N. Virtual reality and prosocial behavior (2017), in Burgoon, J.K., Magnenat-Thalmann, N., Pantic, M. & Vinciarelli, A. (Eds.), Social Signal Processing, Cambridge University Press, Cambridge (2017), pp. 304-316
Can social presence be contagious? Effects of social presence priming on interaction with Virtual Humans
Daher, S, Kim, K., Lee, M., Bruder, G., Schubert, R., Bailenson J.N., & Welch, G.F. (2017) Can social presence be contagious? Effects of social presence priming on interaction with Virtual Humans IEEE Symposium on 3D User Interfaces (3DUI) (201-202).
read more…
The effects of virtual human’s spatial and behavioral coherence with physical objects on social presence in AR
Kim, K., Maloney, D., Bruder, G., Bailenson, J.N., & Welch, G.F. (2017). The effects of virtual human’s spatial and behavioral coherence with physical objects on social presence in AR Computer Animation and Virtual Worlds. 2017;28:e1771.
read more…
Virtual and Augmented Reality
Oh, S.Y. & Bailenson, J.N. (2017) Virtual and Augmented Reality. The International Encyclopedia of Media Effects, John Wiley & Sons, Inc., 1-16.
Considering virtual reality in children’s lives
Bailey J.0. & Bailenson J.N. (2017) Considering virtual reality in children’s lives, Journal of Children and Media, 11:1, 107-113, DOI: 10.1080/17482798.2016.1268779
read more…
Experiencing nature: Embodying animals in immersive virtual environments increases inclusion of nature in self and involvement with nature
Ahn, S. J., Bostick, J., Ogle, E., Nowak, K., McGillicuddy, K., & Bailenson, J. N. (2016). Experiencing nature: Embodying animals in immersive virtual environments increases inclusion of nature in self and involvement with nature. Journal of Computer-Mediated Communication.
read more…
The Wobbly Table: Increasing Social Presence via Physical-Virtual Object-Mediated Interaction
Lee, M., Kim, K., Daher, S., Raij, A., Bailenson, J., & Welch, G. (2016). The Wobbly Table: Increased Social Presence via Subtle Incidental Movement of a Real-Virtual Table. In Virtual Reality (VR), 2016 IEEE (pp. 11-17). IEEE.
read more…
Exploring social presence transfer in real-virtual human interaction
Daher, S, Kim, K., Lee, M., Raij, A., Schubert, R., Bailenson J.N., & Welch, G.F. (2016) Exploring social presence transfer in real-virtual human interaction Virtual Reality (VR) 2016 IEEE (165-166).
read more…
Immersion at Scale: Researcher’s Guide to Ecologically Valid Mobile Experiments
Oh, S. Y., Shriram, K., Laha, B., Baughman, S., Ogle, E., Bailenson, J. (2016). Immersion at Scale: Researcher’s Guide to Ecologically Valid Mobile Experiments. Proceedings of IEEE Virtual Reality (VR).
How immersive is enough? A meta-analysis of the effect of immersive technology on user presence
Cummings, J.J., Bailenson, J.N. (2016). How immersive is enough? A meta-analysis of the effect of immersive technology on user presence. Media Psychology. 19:2, 272-309, doi:10.1080/15213269.2015.1015740 read more…
How immersive is enough? A foundation for a meta-analysis of the effect of immersive technology on measured presence.
Cummings, J.J., Bailenson, J.N., & Fidler, M.J. (2012). How immersive is enough? A foundation for a meta-analysis of the effect of immersive technology on measured presence. Proceedings of the International Society for Presence Research Annual Conference. October 24-26, Philadelphia, Pennsylvania, USA. read more…
Presence and memory: Immersive virtual reality effects on cued recall
Bailey, J., Bailenson, J.N., Won, A.S., Flora, J., & Armel, K.C (2012). Presence and memory: Immersive virtual reality effects on cued recall. Proceedings of the International Society for Presence Research Annual Conference. October 24-26, Philadelphia, Pennsylvania, USA. read more…