Miller, M.R., Herrera, F., Jun, H., Landy J.A. & Bailenson, J.N. (2020). Personal identifiability of user tracking data during observation of 360-degree VR video. Scientific Reports (10). doi.org/10.1038/s41598-020-74486-y
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Publications
Stimulus Sampling with 360-Videos: Examining Head Movements, Arousal, Presence, Simulator Sickness, and Preference on a Large Sample of Participants and Videos
Jun, H., Miller M., Herrera, F., Reeves, B., & Bailenson, J. N. (2020). Stimulus Sampling with 360-Videos: Examining Head Movements, Arousal, Presence, Simulator Sickness, and Preference on a Large Sample of Participants and Videos. IEEE Transactions on Affective Computing, 5 (2), 112-125.
Augmenting Learning of Design Teamwork Using Immersive Virtual Reality
Sonalkar, N., Mabogunje, A., Miller, M.R., Bailenson, J.N., & Leifer, L. (2019) Augmenting Learning of Design Teamwork Using Immersive Virtual Reality. In: Meinel C., Leifer L. (eds) Design Thinking Research. Understanding Innovation. Springer, Cham, pp 67-76, https://doi.org/10.1007/978-3-030-28960-7_5
Social interaction in augmented reality
Miller M.R., Jun H., Herrera F., Yu Villa J., Welch G., & Bailenson, J.N. (2019) Social interaction in augmented reality. PLoS ONE 14(5): e0216290. https://doi.org/10.1371/journal.pone.0216290
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