Projects

Psychology of Augmented Reality
Two things are clear about Augmented Reality. First, the technology will be flooding the consumer, enterprise, and education markets in the next year. Second, researchers know little to nothing about how this novel technology will change social interaction. This project seeks to make advances both in the computer science and the social psychology of AR.
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Empathy and Perspective Taking
Empathy is defined as the ability to share and understand the feelings of another. Perspective taking is the ability to understand another’s point of view. For more than a decade, researchers at our lab have conducted studies examining these two areas utilizing the unique affordance of virtual reality (VR) that allows users to walk a virtual mile in the shoes of another.
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Design Thinking
Measuring design performance for effective support of team coaching and redesign efforts has been difficult to near impossible. This is because design is context dependent and takes place in different environments. Virtual reality gives us as designers, the opportunity to construct and simulate different environments, as coaches, the opportunity to improve our effectiveness in different design scenarios, and as researchers, the possibility to measure design performance and factors that affect it.
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Medical Virtual Reality
The Medical VR Research team is exploring how virtual reality systems can be leveraged to deliver patient therapy, assess mental disorders, and alleviate patient anxiety across a wide range of conditions. We are partnering with teams within Stanford and beyond to further our understanding of VR’s role in the healthcare industry. Please read below for a description of our ongoing medical VR projects.
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