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- Wang, P., Miller, M., Queiroz, A., & Bailenson, J. (2024). Socially Late, Virtually Present: The Effects of Transforming Asynchronous Social Interactions in Vritual Reality . Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3613904.3642244
- Han, E., & Bailenson, J. (2024). Lessons for/in virtual classrooms: designing a model for classrooms inside virtual reality. Communication Education, 73(2), 234-243. https://doi.org/10.1080/03634523.2024.2312879
- Queiroz, A. ., Bailenson, J., Blair, K., Schwartz, D., Thille, C., & Wagner, A. (2024). Extended Realities and the Future of Knowledge Work: Opportunities and Challenges. Proceedings of the 31st IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
- Fauville, G. . ., Voşki, A., Mado, M., Bailenson, J., & Lantz-Andersson, . A. (2024). Underwater virtual reality for marine education and ocean literacy: technological and psychological potentials. Environmental Education Research. https://doi.org/10.1080/13504622.2024.2326446
- Han, E., DeVeaux, C., Hancock, J. ., Ram, N., Harari, G., & Bailenson, J. (2024). The influence of spatial dimensions of virtual environments on attitudes and nonverbal behaviors during social interactions. Journal of Environmental Psychology. https://doi.org/10.1016/j.jenvp.2024.102269
- Bailenson, J., Beams, B., Brown, J., DeVeaux, C., Han, E., Queiroz, A., Ratan, R., Santoso, M., Srirangarajan, T., Tao, Y. ., & Wang, P. (2024). Seeing the World through Digital Prisms: Psychological Implications of Passthrough Video Usage in Mixed Reality. Technology, Mind, and Behavior (TMB).
- Beams, B. (2024). Teaching Conscientious Design: How Learning VR Development Can Lead to Greater Understanding of Sustainability. Ethical Considerations of Virtual Reality in the College Classroom, 51-69. https://doi.org/10.4324/9781003329718-5
- Wang, P., Miller, M., Han, E., DeVeaux, C., & Bailenson, J. . (2024). Understanding virtual design behaviors: A large-scale analysis of the design process in Virtual Reality. Design Studies, 90(101237). https://doi.org/10.1016/j.destud.2023.101237
- Kuvar, V., Bailenson, J., & Mills, C. (2023). A Novel Quantitative Assessment of Engagement in Virtual Reality: Task- unrelated Thought is Reduced Compared to 2D Videos. Computers & Education. https://doi.org/10.1016/j.compedu.2023.104959
- Han, E., & Bailenson, J. (2023). Moral Behavior in Virtual Reality. Exploring Extented Realities, pp. 170-187. https://doi.org/10.4324/9781003359494-13
- DeVeaux, C. ., Han, E., Landay, J., & Bailenson, J. (2023). Exploring the Relationship Between Attribute Discrepancy and Avatar Embodiment in Immersive Social Virtual Reality. Cyberpsychology, Behavior, and Social Networking , 26(11). https://doi.org/10.1089/cyber.2023.0210
- Han, E. ., & Quintero, I. . (2023). Enacting Virtual Boundaries: Music Video and the Changing Technological Landscape.. Traveling Music Videos, 231. Bloomsbury Publishing.
- Queiroz, A., Lee, A., Luo, M. ., Fauville , G., Hancock, J., & Bailenson, J. (2023). Too tired to connect: Understanding the associations between video-conferencing, social connection and well-being through the lens of zoom fatigue. Computers in Human Behavior, 149(107968). https://doi.org/10.1016/j.chb.2023.107968
- Brown, J., Bailenson, J., & Hancock, J. (2023). Misinformation in Virtual Reality. Journal of Online Trust and Safety, 1(5). https://doi.org/10.54501/jots.v1i5.120
- Akselrad, D., DeVeaux, C., Han, E., Miller, M., & Bailenson, J. (2023). Body Crumple, Sound Intrusion, and Embodiment Violation: Toward a Framework for Miscommunication in VR. CSCW ’23 Companion, October 14–18, 2023, Minneapolis, MN, USA. https://doi.org/10.1145/3584931.3606968
- Miller, M., DeVeaux, C., Han, E., Ram, N., & Bailenson, J. (2023). A Large-Scale Study of Proxemics and Gaze in Groups. IEEE Conference on Virtual Reality and 3D User Interfaces.
- Jun, H., Shaik, H., DeVeaux, C., Lewek, M., Fuchs, H., & Bailenson, J. (2023). An Evaluation Study of 2D and 3D Teleconferencing for Remote Physical Therapy. PRESENCE: Virtual and Augmented Reality.
- Queiroz, A., McGivney, E., Liu, S., Anderson, C., Beams, B., DeVeaux, C., Frazier, K., Han, E., Miller, M., Petersen, X., Woolsey, E., Hancock, J., & Bailenson, J. (2023). Collaborative Tasks in Immersive Virtual Reality Increase Learning. Proceedings of the 16th International Conference on Computer-Supported Collaborative Learning-CSCL 2023.
- DeVeaux, C., Markowitz, D., Han, E., Miller, M., Hancock, J., & Bailenson, J. (2023). Descriptive Linguistic Patterns of Group Conversations in VR. 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
- Moore, R. ., Hancock, J., & Bailenson, J. (2023). From 65 to 103, Older Adults Experience Virtual Reality Differently Depending on Their Age: Evidence from a Large-Scale Field Study in Nursing Homes and Assisted Living Facilities. CYBERPSYCHOLOGY, BEHAVIOR, AND SOCIAL NETWORKING, 26(12). https://doi.org/10.1089/cyber.2023.0188