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- Wang, P., Santoso, M., Han, E., Srirangarajan, T., & Bailenson, J. (2025). Virtual Placemaking: Self-built environments and revisiting shared memories in virtual reality increase group cohesion. Journal of Computer-Mediated Communication (To appear). https://doi.org/10.1093/jcmc/zmaf023
- Santoso, M., Wang, P., Han, E., & Bailenson, J. (2025). Virtual Reality Reduces Climate Indifference by Making Distant Locations Feel Psychologically Close. In Press at Scientific Reports.
- Tao, Y., Ye, L., Bailenson, J., & Follmer, S. (2025). Audio Personas: Augmenting Social Perception via Body-Anchored Audio Cues. In Press at Transactions on Computer-Human Interaction (TOCHI). https://doi.org/10.1145/3762814
- Wang, P., Han, E., Queiroz, A., DeVeaux, C., & Bailenson, J. (2025). Predicting and Understanding Turn-Taking Behavior in Open-Ended Group Activities in Virtual Reality. Proceedings of the ACM on Human-Computer Interaction, 9. https://doi.org/10.1145/3757498
- Queiroz, A., Bailenson, J., Blair, K., Schwartz, D., Thille, C., & Wagner, A. (2025). Self-review and feedback in virtual reality dialogues increase language markers of personal and emotional expression in an empathetic communication training experience. Computers & Education: X Reality, 7. https://doi.org/10.1016/j.cexr.2025.100108
- Olmos-Rodriguez, M. ., Anicete, L., Wilson, N., Gutierrez-Mock, L., Bailenson, J., Mirzazadeh, A., Harris, O., Dandu, M., Welty, S., Fernandez, A., Rojo, E., Harris, S., Taylor, K., & Reid, M. (2025). Evaluation of a novel virtual reality training intervention to address implicit bias among healthcare workers, using an implementation science framework. PLOS One. https://doi.org/10.1371/journal.pone.0331324
- Guth, A., Good, J., Han, E., Bailenson, J., & Peck, T. (2025). An Evaluation of Movement Data Analysis Techniques for Virtual Reality. International Symposium on Mixed and Augmented Reality (ISMAR).
- Kim, S., DeVeaux, C., Tao, Y., Srirangarajan, T., & Bailenson, J. (2025). BEASTS: Dual Perspectives on Virtual Puppetry through Theatrical Expression and XR Research. SIGGRAPH Spatial Storytelling. https://doi.org/10.1145/3721244.3742457
- Cogburn, C., Bailenson, J., Brown, B., Nussinov, T., Witte, S., Herrera, F., & Filippone, P. (2025). Exploring Racism in Immersive Virtual Reality: Understanding the Effects on Awareness and Engagement With Social and Racial Inequities. Technology, Mind, and Behavior.
- Markowitz, D., Harari, G., Han, E., Miller, M., DeVeaux, C., & Bailenson, J. (2025). Individual Differences and Contextual Influences on Group Behavior in Virtual Reality: An Exploratory Person-Environment Interactionist Perspective. PRESENCE: Virtual and Augmented Reality.
- Bailenson, J., DeVeaux, C., Han, E., Markowitz, D. ., Santoso, M., & Wang, P. (2025). Five canonical findings from 30 years of psychological experimentation in virtual reality. Nature Human Behavior. https://doi.org/10.1038/s41562-025-02216-3
- Santoso, M., Wang, P., Han, E., & Bailenson, J. (2025). Conversational Dynamics in Social Virtual Reality: A Large-Scale, Longitudinal Study of Speech Acts and Nonverbal Behavior. Computers in Human Behavior. https://doi.org/10.1016/j.chb.2025.108691
- DeVeaux, C., Han, E., Hudson, Z., Egelman, J., Landay, J., & Bailenson, J. (2025). Black immersive virtuality: Racialized experiences of avatar embodiment and customization among Black users in social VR. Computers in Human Behavior, 168. https://doi.org/10.1016/j.chb.2025.108639
- Maheta, B., Kraft, A., Interrante, N., Fereydooni, S., Bailenson, J., Beams, B., Keny, C., Osborne, T., Giannitrapani, K., & Lorenz, K. (2025). Using Virtual Reality to Improve Outcomes Related to Quality of Life Among Older Adults With Serious Illnesses: Systematic Review of Randomized Controlled Trials. Journal of medical Internet research, 27. https://doi.org/10.2196/54452
- McGivney, E., Queiroz, A., Miller, M., Liu, S., Beams, B., Han, E., Woolsey, E., Frazier, K., Petersen, X., Hancock, J., & Bailenson, J. (2025). Complexity of Agency in VR Learning Environments: Exploring Associations with Interactivity, Learning Outcomes, and Affect. Immersive Learning Research Network, 2271. https://doi.org/10.1007/978-3-031-80475-5_5
- Markowitz, D., & Bailenson, J. (2025). A Looking Glass into a Research Wonderland: Decades of Virtual Reality Scholarship Explicated via Natural Language Processing. Cyberpsychology, Behavior, and Social Networking. https://doi.org/10.1089/cyber.2024.0576
- Wei, J., Siegel, E., Sundaramoorthy, P., Gomes, A., Zhang, S., Vankipuram, M., Smathers, K., Ghosh, S., Horii, H., Bailenson, J., & Ballagas, R. (2025). Cognitive Load Inference Using Physiological Markers in Virtual Reality. 2025 IEEE Conference Virtual Reality and 3D User Interfaces (VR).
- Srirangarajan, T., Wang, P., & Bailenson, J. (2025). Multimodal Analytics in Virtual Reality (In press). Plass, J., Mayer, R. & Makransky, G. (Eds.), The Handbook of Learning in Virtual Reality.
- Wang, P., Srirangarajan, T., & Bailenson, J. (2025). Social Processes of Learning in Virtual Reality (In press). Plass, J., Mayer, R. & Makransky, G. (Eds.), The Handbook of Learning in Virtual Reality.
- Ratan, R., Lin, Q., Lim, C., Park, R., Lover, A., Han, E., Jang, D., Leith, A., & Bailenson, J. (2025). Time Matters in VR: Students Benefit from Longer VR Class Duration, but Certain Outcomes Decline After 45 Minutes, with Large Individual Variance. Computers & Education. https://doi.org/10.1016/j.compedu.2025.105328