Publications
Main content start
Site content
- Maheta, B., Kraft, A., Interrante, N., Fereydooni, S., Bailenson, J., Beams, B., Keny, C., Osborne, T., Giannitrapani, K., & Lorenz, K. (2025). Using Virtual Reality to Improve Outcomes Related to Quality of Life Among Older Adults With Serious Illnesses: Systematic Review of Randomized Controlled Trials. Journal of medical Internet research, 27. https://doi.org/10.2196/54452
- McGivney, E., Queiroz, A., Miller, M., Liu, S., Beams, B., Han, E., Woolsey, E., Frazier, K., Petersen, X., Hancock, J., & Bailenson, J. (2025). Complexity of Agency in VR Learning Environments: Exploring Associations with Interactivity, Learning Outcomes, and Affect. Immersive Learning Research Network, 2271. https://doi.org/10.1007/978-3-031-80475-5_5
- Markowitz, D., & Bailenson, J. (2025). A Looking Glass into a Research Wonderland: Decades of Virtual Reality Scholarship Explicated via Natural Language Processing. Cyberpsychology, Behavior, and Social Networking. https://doi.org/10.1089/cyber.2024.0576
- Srirangarajan, T., Wang, P., & Bailenson, J. (2025). Multimodal Analytics in Virtual Reality (In press). Plass, J., Mayer, R. & Makransky, G. (Eds.), The Handbook of Learning in Virtual Reality.
- Wang, P., Srirangarajan, T., & Bailenson, J. (2025). Social Processes of Learning in Virtual Reality (In press). Plass, J., Mayer, R. & Makransky, G. (Eds.), The Handbook of Learning in Virtual Reality.
- Han, E., Wang, P., DeVeaux, C., Harari, G., & Bailenson, J. (2025). Understanding the role of virtual mobility on how and what people create in virtual reality. Thinking Skills and Creativity, 56. https://doi.org/10.1016/j.tsc.2024.101699.
- Wang, P., & Bailenson, J. (2025). Virtual Reality as a Research Tool (In press). Reimer, L. van Swol., & A. Florack (Eds.), The Routledge Handbook of Communication and Social Cognition.
- Han, E., Strate, I., Nowak, K., & Bailenson, J. (2024). How Different Training Types and Computer Anxiety Influence Performance and Experiences in Virtual Reality. Media and Communication, 12. https://doi.org/10.17645/mac.8730
- Santoso, M., & Bailenson, J. (2024). How Video Passthrough Headsets Influence Perception of Self and Others. In Press at Cyberpsychology, Social Behavior and Networking. https://doi.org/10.1089/cyber.2024.0398
- Tao, Y., Egelman, J., & Bailenson, J. (2024). I Feel You: Impact of Shared Body Sensations on Social Interactions in Virtual Reality. IEEE International Symposium on Mixed and Augmented Reality. https://doi.org/10.1109/ISMAR62088.2024.00126.
- Santoso, M., & Bailenson, J. (2024). Virtual Reality Experiences to Promote Environmental Climate Citizenship. Handbook of Climate Change Mitigation and Adaptation. In: Lackner, M., Sajjadi, B., Chen, WY. , 1-43. https://doi.org/10.1007/978-1-4614-6431-0_186-1
- Bailenson, J. (2024). Virtual Reality. In M. C. Frank & A. Majid (Eds.). Open Encyclopedia of Cognitive Science. https://doi.org/10.21428/e2759450.83209e91
- Han, E., DeVeaux, C., Miller, M., Harari, G., Hancock, J., Ram, N., & Bailenson, J. (2024). Alone Together, Together Alone: The Effects of Social Context on Nonverbal Behavior in Virtual Reality. PRESENCE: Virtual and Augmented Reality.
- Bailenson, J., Beams, B., Brown, J., DeVeaux, C., Han, E., Queiroz, A., Ratan, R., Santoso, M., Srirangarajan, T., Tao, Y., & Wang, P. (2024). Seeing the World through Digital Prisms: Psychological Implications of Passthrough Video Usage in Mixed Reality. Technology, Mind, and Behavior (TMB), 5(2). https://doi.org/10.1037/tmb0000129
- Han, E., & Bailenson, J. (2024). Social Interaction in VR. Oxford Research Encyclopedia of Communication. https://doi.org/10.1093/acrefore/9780190228613.013.1489
- Bailenson, J., & Lesher, M. (2024). Virtual Reality and its Opportunities and Risks. OECD Digital Economy Outlook Volume 1: Embracing the Technology Frontier. https://doi.org/10.1787/a1689dc5-en
- Wang, P., Miller, M., Queiroz, A., & Bailenson, J. (2024). Socially Late, Virtually Present: The Effects of Transforming Asynchronous Social Interactions in Virtual Reality . Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3613904.3642244
- DeVeaux, C., Markowitz, D., & Bailenson, J. (2024). Presence and Pronouns: An Exploratory Investigation into the Language of Social VR. Journal of Language and Social Psychology. https://doi.org/10.1177/0261927X241248646
- Paul, M., Bullock, K., Bailenson, J., & Burns, D. (2024). Examining the Efficacy of Extended Reality–Enhanced Behavioral Activation for Adults With Major Depressive Disorder: Randomized Controlled Trial. JMIR Mental Health, 11. https://doi.org/10.2196/52326
- Han, E., & Bailenson, J. (2024). Lessons for/in virtual classrooms: designing a model for classrooms inside virtual reality. Communication Education, 73(2), 234-243. https://doi.org/10.1080/03634523.2024.2312879