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- Petersen, G., Santoso, M., Fauville, G., Hancock, J., & Bailenson, J. (2026). VR scuba diving with harbor seals increases ocean connectedness, and the effect of conversational AI on pro-environmental engagement depends on prior experience with seals. Computers & Education: X Reality, 9. https://doi.org/10.1016/j.cexr.2026.100181
- Santoso, M., Wang, P., & Bailenson, J. (2026). The Relational Costs of Asymmetric Mixed Reality Headset Use in Large Groups. Media Psychology. https://doi.org/10.1080/15213269.2026.2744791
- DeVeaux, C., Frazier, K., Landay, J., & Bailenson, J. (2026). Supporting Technology Career Interest and Prosocial Attitudes through Virtual Reality Co-creation in the Classroom. IEEE International Symposium on Mixed and Augmented Reality Adjunct.
- Park, R., Miller, M., Han, E., DeVeaux, C., Bailenson, J., & Ram, N. (2026). Evolution of networks in virtual reality: A scalable framework for studying social dynamics of small groups. PLoS One, 21(8). https://doi.org/10.1371/journal.pone.0355470
- Santoso, M., Wang, P., Han, E., & Bailenson, J. (2026). Attitudinal, Social, and Behavioral Outcomes in Group Collaboration with Passthrough. Small Groups Research.
- Wang, P., Santoso, M., Han, E., & Bailenson, J. (2026). Synchrony and task engagement in virtual reality: temporal dynamics, predictors, and psychological outcomes of collaborative behaviors. Cognitive Science, 50(4). https://doi.org/10.1111/cogs.70211
- Bailenson, J., You, J., Markowitz, D., Petersen, G., Ratan, R., Santoso, M., & Wang, P. (2026). An Explication and Classroom Field Study of the Virtual Human Interaction Lab’s Expert (VHIL-E) LLM. Cyberpsychology, Behavior, and Social Networking. https://doi.org/10.1177/21522715261423752
- Han, E., Wang, P., Santoso, M., Rastogi, K., & Bailenson, J. (2026). Not Seeing Eye to Eye: The Effects of Perceptual Conflicts During Social Interactions in Mixed Reality. Computers in Human Behavior.
- Santoso, M., Petersen, G., Bailenson, J., & Fauville, G. (2026). Underwater Virtual Reality and Situated Cognition: Comparing Ground, Docked, and Floating Conditions for Ocean Connectedness and Psychological Wellbeing. Journal of Environmental Psychology. https://doi.org/10.1016/j.jenvp.2026.102950
- Wang, P., Santoso, M., Han, E., Srirangarajan, T., & Bailenson, J. (2026). Virtual Placemaking: Self-built environments and revisiting shared memories in virtual reality increase group cohesion. Journal of Computer-Mediated Communication, 31(1). https://doi.org/10.1093/jcmc/zmaf023
- Tao, Y., Li, J., Zhang, A., Ye, L., Bailenson, J., & Follmer, S. (2025). Audio Augmentation of Manual interactions to Support Mindfulness. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 9(4), 1-27. https://doi.org/10.1145/3770706
- Santoso, M., Wang, P., Han, E., & Bailenson, J. (2025). Virtual Reality Reduces Climate Indifference by Making Distant Locations Feel Psychologically Close. In Press at Scientific Reports.
- Tao, Y., Ye, L., Bailenson, J., & Follmer, S. (2025). Audio Personas: Augmenting Social Perception via Body-Anchored Audio Cues. In Press at Transactions on Computer-Human Interaction (TOCHI). https://doi.org/10.1145/3762814
- Wang, P., Han, E., Queiroz, A., DeVeaux, C., & Bailenson, J. (2025). Predicting and Understanding Turn-Taking Behavior in Open-Ended Group Activities in Virtual Reality. Proceedings of the ACM on Human-Computer Interaction, 9. https://doi.org/10.1145/3757498
- Queiroz, A., Bailenson, J., Blair, K., Schwartz, D., Thille, C., & Wagner, A. (2025). Self-review and feedback in virtual reality dialogues increase language markers of personal and emotional expression in an empathetic communication training experience. Computers & Education: X Reality, 7. https://doi.org/10.1016/j.cexr.2025.100108
- Olmos-Rodriguez, M. ., Anicete, L., Wilson, N., Gutierrez-Mock, L., Bailenson, J., Mirzazadeh, A., Harris, O., Dandu, M., Welty, S., Fernandez, A., Rojo, E., Harris, S., Taylor, K., & Reid, M. (2025). Evaluation of a novel virtual reality training intervention to address implicit bias among healthcare workers, using an implementation science framework. PLOS One. https://doi.org/10.1371/journal.pone.0331324
- Guth, A., Good, J., Han, E., Bailenson, J., & Peck, T. (2025). An Evaluation of Movement Data Analysis Techniques for Virtual Reality. International Symposium on Mixed and Augmented Reality (ISMAR).
- Kim, S., DeVeaux, C., Tao, Y., Srirangarajan, T., & Bailenson, J. (2025). BEASTS: Dual Perspectives on Virtual Puppetry through Theatrical Expression and XR Research. SIGGRAPH Spatial Storytelling. https://doi.org/10.1145/3721244.3742457
- Cogburn, C., Bailenson, J., Brown, B., Nussinov, T., Witte, S., Herrera, F., & Filippone, P. (2025). Exploring Racism in Immersive Virtual Reality: Understanding the Effects on Awareness and Engagement With Social and Racial Inequities. Technology, Mind, and Behavior.
- Markowitz, D., Harari, G., Han, E., Miller, M., DeVeaux, C., & Bailenson, J. (2025). Individual Differences and Contextual Influences on Group Behavior in Virtual Reality: An Exploratory Person-Environment Interactionist Perspective. PRESENCE: Virtual and Augmented Reality.