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Journal Article

Seeing the World through Digital Prisms: Psychological Implications of Passthrough Video Usage in Mixed Reality

This is a companion video for the accompanying paper.

Abstract

Millions of people will soon be spending hours each day relying on cameras and screens to show them the surrounding world. Apple, Meta and other companies are mass-producing headsets that block out light from the real world, and instead rely on passthrough video as an enabling technology for mixed reality. The 11 authors on this paper each spent a number of hours wearing these headsets in public and in private, with the goal of documenting experiences in passthrough to then organize and review previous research that will help research scholars, industry leaders, and other organizations better understand psychological consequences over time. First, we describe why passthrough will become an essential component of the media landscape. Next, we summarize the technological specifications which make new passthrough headsets stand out from previous ones, but are still lower fidelity compared to human vision on parameters such as field of view, distortion, latency, and resolution. Next, we review relevant previous psychological research. We conclude that the passthrough experience can inspire awe and lends itself to many applications, but will also likely cause visual aftereffects, lapses in judgments of distance, induce simulator sickness, and interfere with social connection. We recommend caution and restraint for companies lobbying for daily use of these headsets, and urge scholars to rigorously and longitudinally study this phenomenon.

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Author(s)
Jeremy N Bailenson
Brian Beams
James Brown
Cyan DeVeaux
Eugy Han
Anna C. M. Queiroz
Rabindra Ratan
Monique Santoso
Tara Srirangarajan
Yujie Tao
Portia Wang
Journal Name
Technology, Mind, and Behavior (TMB)
Publication Date
February 2, 2024